This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "wall.h"
#include <bits/stdc++.h>
using namespace std;
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]) {
int o = k;
vector<vector<int>> v;
int e = 0;
for (int i = 0; i < k ; i++) {
if (op[i] == 2) {
o = i;
break;
}
e += 2;
v.push_back({left[i], height[i], 1});
v.push_back({right[i] + 1, height[i], -1});
}
sort(v.begin(), v.end());
set<int> s;
map<int, int> mp;
vector<int> v1(n);
for (int i = 0; i < e; i++) {
if (v[i][0] >= n) {
break;
}
if (v[i][2] == -1) {
mp[v[i][1]]--;
if (mp[v[i][1]] == 0) {
s.erase(s.lower_bound(v[i][1]));
if (s.size() == 0) {
v1[v[i][0]] = -1;
} else {
auto it = s.end();
it--;
v1[v[i][0]] = *it;
}
}
} else {
mp[v[i][1]]++;
if (mp[v[i][1]] == 1) {
s.insert(v[i][1]);
}
auto it = s.end();
it--;
v1[v[i][0]] = *it;
}
}
for (int i = 1; i < n; i++) {
if (v1[i] == 0) {
v1[i] = v1[i - 1];
} else if (v1[i] == -1) {
v1[i] = 0;
}
}
vector<vector<int>> vv;
e = 0;
for (int i = o; i < k ; i++) {
e += 2;
vv.push_back({left[i], height[i], 1});
vv.push_back({right[i] + 1, height[i], -1});
}
sort(vv.begin(), vv.end());
set<int> ss;
map<int, int> mpp;
vector<int> v2(n);
v2[0] = -1;
for (int i = 0; i < e; i++) {
if (vv[i][0] >= n) {
break;
}
if (vv[i][2] == -1) {
mpp[vv[i][1]]--;
if (mpp[vv[i][1]] == 0) {
ss.erase(ss.lower_bound(vv[i][1]));
if (ss.size() == 0) {
v2[vv[i][0]] = -1;
} else {
int w = *ss.begin();
v2[vv[i][0]] = ((w == 0) ? -2 : w);
}
}
} else {
mpp[vv[i][1]]++;
if (mpp[vv[i][1]] == 1) {
ss.insert(vv[i][1]);
}
int w = *ss.begin();
v2[vv[i][0]] = ((w == 0) ? -2 : w);
}
}
for (int i = 1; i < n; i++) {
if (v2[i] == 0) {
v2[i] = v2[i - 1];
}
}
for (int i = 0; i < n; i++) {
if (v2[i] != -1) {
finalHeight[i] = min(v1[i], v2[i]);
} else if (v2[i] == -2) {
finalHeight[i] = 0;
} else {
finalHeight[i] = v1[i];
}
}
return;
}
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