Submission #621450

#TimeUsernameProblemLanguageResultExecution timeMemory
621450SSRSCollider (IZhO11_collider)C++14
100 / 100
167 ms49204 KiB
#include <bits/stdc++.h> using namespace std; template <typename T> struct splay_tree{ struct node{ node* p; array<node*, 2> ch; int sz; T x; node(T x): p(nullptr), ch({nullptr, nullptr}), sz(1), x(x){ } }; node* root = nullptr; splay_tree(){ } splay_tree(vector<T> A){ root = dfs(A, 0, A.size()); } node* dfs(vector<T> &A, int L, int R){ if (L == R){ return nullptr; } int m = (L + R) / 2; node* v = new node(A[m]); node* l = dfs(A, L, m); v->ch[0] = l; if (l != nullptr){ l->p = v; } node* r = dfs(A, m + 1, R); v->ch[1] = r; if (r != nullptr){ r->p = v; } update(v); return v; } bool empty(){ return root == nullptr; } int size(){ return size(root); } int size(node* v){ if (v == nullptr){ return 0; } return v->sz; } void update(node* v){ v->sz = 1 + size(v->ch[0]) + size(v->ch[1]); } int child_id(node *v){ if (v->p == nullptr){ return -1; } else if (v->p->ch[0] == v){ return 0; } else { return 1; } } void update_child(node* v, node *w){ w->p = v->p; if (v->p == nullptr){ return; } if (v->p->ch[0] == v){ v->p->ch[0] = w; } else { v->p->ch[1] = w; } } void rotate(node* v, int c){ node* w = v->ch[c ^ 1]; update_child(v, w); v->ch[c ^ 1] = w->ch[c]; if (w->ch[c] != nullptr){ w->ch[c]->p = v; } v->p = w; w->ch[c] = v; update(v); update(w); } void splay(node* v){ while (v->p != nullptr){ node* p = v->p; node* g = p->p; int x = child_id(v); int y = child_id(p); if (y == -1){ rotate(p, x ^ 1); } else if (x == y){ rotate(g, x ^ 1); rotate(p, x ^ 1); } else { rotate(p, y); rotate(g, x); } } root = v; } node* get(int k){ node* res = root; while (true){ int s = size(res->ch[0]); if (k < s){ res = res->ch[0]; } else if (k == s){ splay(res); return res; } else { k -= s + 1; res = res->ch[1]; } } } T operator [](int k){ return get(k)->x; } void insert(int k, T x){ node* v = new node(x); if (k == size(root)){ v->ch[0] = root; if (root != nullptr){ root->p = v; } root = v; update(v); } else { node* u = get(k); v->ch[0] = u->ch[0]; v->ch[1] = u; if (u->ch[0] != nullptr){ u->ch[0]->p = v; } u->ch[0] = nullptr; u->p = v; update(u); update(v); root = v; } } void erase(node* v){ node* l = v->ch[0]; node* r = v->ch[1]; delete v; if (l == nullptr && r == nullptr){ root = nullptr; } else if (l == nullptr){ root = r; r->p = nullptr; } else if (r == nullptr){ root = l; l->p = nullptr; } else { r->p = nullptr; root = r; r = get(0); r->ch[0] = l; l->p = r; update(r); } } void erase(int k){ erase(get(k)); } }; int main(){ int n, m; cin >> n >> m; vector<char> c(n); for (int i = 0; i < n; i++){ cin >> c[i]; } splay_tree<char> ST(c); for (int i = 0; i < m; i++){ char t; cin >> t; if (t == 'a'){ int x, y; cin >> x >> y; x--; y--; splay_tree<char>::node* v = ST.get(x); char ans = v->x; ST.erase(v); ST.insert(y, ans); } if (t == 'q'){ int x; cin >> x; x--; cout << ST[x] << endl; } } }
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