This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "seats.h"
#include <bits/stdc++.h>
using namespace std;
template<typename T>
using min_heap = priority_queue<T, vector<T>, greater<T>>;
template<typename T>
using max_heap = priority_queue<T, vector<T>, less<T>>;
using int64 = long long;
using ld = long double;
constexpr int kInf = 1e9 + 10;
constexpr int64 kInf64 = 1e15 + 10;
constexpr int kMod = 1e9 + 7;
template<class node, class F = std::function<node(const node &, const node &)>>
class SegTree {
int n = 0;
std::vector<node> t;
F unite;
void build(const int x, const int l, const int r, const std::vector<node> &a) {
if (l == r) {
t[x] = a[l];
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
build(x + 1, l, mid, a);
build(y, mid + 1, r, a);
t[x] = unite(t[x + 1], t[y]);
}
void update(const int x, const int l, const int r, const int p, const node &v) {
if (l == p and p == r) {
t[x] = v;
return;
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
if (p <= mid) {
update(x + 1, l, mid, p, v);
} else {
update(y, mid + 1, r, p, v);
}
t[x] = unite(t[x + 1], t[y]);
}
node query(const int x, const int l, const int r, const int ql, const int qr) const {
if (ql <= l and r <= qr) {
return t[x];
}
const int mid = (l + r) / 2;
const int y = 2 * (mid - l + 1) + x;
if (qr <= mid) {
return query(x + 1, l, mid, ql, qr);
} else if (mid < ql) {
return query(y, mid + 1, r, ql, qr);
} else {
return unite(query(x + 1, l, mid, ql, qr), query(y, mid + 1, r, ql, qr));
}
}
public:
SegTree() = default;
explicit SegTree(const int n, const node e, F f) : n(n), t(2 * n - 1, e), unite(std::move(f)) {}
explicit SegTree(const std::vector<node> &a, F f) : n(a.size()), t(2 * (a.size()) - 1), unite(std::move(f)) {
build(0, 0, n - 1, a);
}
void set(const int p, const node &v) {
assert(0 <= p and p < n);
update(0, 0, n - 1, p, v);
}
node get(const int l, const int r) const {
assert(0 <= l and l <= r and r < n);
return query(0, 0, n - 1, l, r);
}
};
struct MinimumBoundingRectangle {
int l = -1, r = -1, t = -1, b = -1;
};
int H, W, contestants;
vector<int> R, C;
vector<MinimumBoundingRectangle> pref;
SegTree<int> st;
void give_initial_chart(int H_, int W_, std::vector<int> R_, std::vector<int> C_) {
H = H_, W = W_;
contestants = H * W;
R = move(R_), C = move(C_);
pref.resize(contestants, {C[0], C[0], R[0], R[0]});
st = SegTree<int>(contestants, 0, [](const int l, const int r) {
return l + r;
});
st.set(0, 1);
for (int i = 1; i < contestants; i++) {
pref[i] = pref[i - 1];
auto &[l, r, t, b] = pref[i];
l = min(pref[i].l, C[i]);
r = max(pref[i].r, C[i]);
t = min(pref[i].t, R[i]);
b = max(pref[i].b, R[i]);
const int rect_size = (r - l + 1) * (b - t + 1);
if (i + 1 == rect_size) st.set(i, 1);
}
}
int swap_seats(int x, int y) {
if (x > y) swap(x, y);
swap(C[x], C[y]);
swap(R[x], R[y]);
for (int i = x; i <= y; i++) {
pref[i] = (i == 0 ? MinimumBoundingRectangle({C[0], C[0], R[0], R[0]}) : pref[i - 1]);
auto &[l, r, t, b] = pref[i];
l = min(pref[i].l, C[i]);
r = max(pref[i].r, C[i]);
t = min(pref[i].t, R[i]);
b = max(pref[i].b, R[i]);
const int rect_size = (r - l + 1) * (b - t + 1);
st.set(i, (rect_size == i + 1));
}
return st.get(0, contestants - 1);
}
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