This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "race.h"
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ii = pair<ll,ll>;
const ll MXN = 2e5;
const ll MXK = 1e6;
vector<ii> AL[MXN];
bool removed[MXN];
ll N, K;
// find the centroid
// of a connected component
ll findCentroid(ll v)
{
return v;
}
// saves the depth at which was found
// the minimum depth and the second minimum
ll found[MXK+1];
void gather(ll v, ll p, ll d, ll s)
{
if(s>K) return;
if(found[s]==-1) found[s] = d;
else found[s] = min(found[s],d);
for(auto& [u,w]: AL[v])
{
if(u==p) continue;
if(removed[u]) continue;
gather(u,v,d+1,s+w);
}
}
ll check(ll v, ll p, ll d, ll s)
{
if(s>K) return -1;
ll o = K-s;
if(found[o]!=-1) return found[o]+d;
for(auto& [u,w]: AL[v])
{
if(u==p) continue;
if(removed[u]) continue;
return check(u,v,d+1,s+w);
}
return -1;
}
void clear(ll v, ll p, ll s)
{
if(s>K) return;
found[s] = -1;
for(auto& [u,w]: AL[v])
{
if(u==p) continue;
if(removed[u]) continue;
clear(u,v,s+w);
}
}
// returns -1 or minimum highways
// such that v is included in the path
ll process(ll v)
{
vector<ll> vec;
ll res = -1;
for(auto& [u,w]: AL[v])
{
if(removed[u]) continue;
ll r = check(u,v,1,w);
if(r!=-1)
{
if(res!=-1) res = min(res,r);
else res = r;
}
gather(u,v,1,w);
}
if(found[K]!=-1)
{
if(res!=-1) res = min(res,found[K]);
else res = found[K];
}
for(auto& [u,w]: AL[v]) clear(u,v,w);
return res;
}
// returns -1 or minimum highways
// in the whole connected component
// divide and conquer
ll DACE(ll v)
{
ll c = findCentroid(v);
ll res = process(c);
removed[c] = 1;
for(auto& [u,w]: AL[c])
{
if(removed[u]) continue;
ll res_u = DACE(u);
if(res_u!=-1){
if(res==-1) res=res_u;
else res=min(res, res_u);
}
}
return res;
}
int best_path(int n, int k, int H[][2], int L[])
{
N = n,K = k;
for(ll i=1;i<=K;i++) found[i]=-1;
for(ll i=0;i<N-1;i++)
{
ll a=H[i][0],b=H[i][1],w=L[i];
AL[a].emplace_back(b,w);
AL[b].emplace_back(a,w);
}
return DACE(0);
}
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