Submission #581403

#TimeUsernameProblemLanguageResultExecution timeMemory
581403ggohGame (IOI13_game)C++14
Compilation error
0 ms0 KiB
#include <bits/stdc++.h> using namespace std; int R, C, N, ch, P, Q, U, V; long long K; struct X { X *left, *right; Y *ynode; X(){left=right=NULL;ynode=new Y();} int s, e; }*inix; struct Y { Y *left, *right ; Y(){left=right=NULL;val=0;} long long val; int s,e; }; long long gcd2(long long xx, long long yy) { if (yy == 0) return xx; return gcd2(yy, xx % yy); } void yup(Y *y, int yco, long long v) { int s1 = y->s, e1 = y->e; if (s1 == e1) { y->val = v; return; } if ((s1 + e1) / 2 >= yco) { if (!y->left) { y->left=new Y(); y->left->s=s1; y->left->e=(s1+e1)/2; } yup(y->left, yco, v); } else { if (!y->right) { y->right=new Y(); y->right->s=(s1+e1)/2+1; y->right->e=e1; } yup(y->right, yco, v); } long long l = 0, r = 0; if (y->left) l = y->left->val; if (y->right) r = y->right->val; y->val = gcd2(l, r); } void hardyup(Y *y, Y *ly, Y *ry, int yco) { int s1 = y->s, e1 = y->e; Y *nextl=NULL, *nextr=NULL; long long l = 0, r = 0; if (ly) { l =ly->val; } if (ry) { r = ry->val; } y->val = gcd2(l, r); if (s1 == e1) return; if (yco <= (s1 + e1) / 2) { if (ly) nextl = ly->left; if(ry) nextr=ry->left; if (!y->left) { y->left = new Y(); y->left->s=s1, y->left->e=(s1 + e1) / 2; } hardyup(y->left, nextl, nextr, yco); } else { if (ly) nextl = ly->right; if(ry) nextr=ry->right; if (!y->right) { y->right = new Y(); y->right->s=(s1 + e1) / 2+1; y->right->e=e1; } hardyup(y->right, nextl, nextr, yco); } } void xup(X *x, int xco, int yco, long long v) { int s1 = x->s, e1 = x->e; if (s1 == e1) { if(!x->ynode)x->ynode=new Y(); yup(x->ynode, yco, v); return; } if ((s1 + e1) / 2 >= xco) { if (!x->left) { x->left = new X(); x->left->s=s1; x->left->e=(s1 + e1) / 2; x->left->ynode=new Y(); x->left->ynode->s=0; x->left->ynode->e=C-1; } xup(x->left, xco, yco, v); } else { if (!x->right) { x->right = new X(); x->right->s=(s1 + e1) / 2 + 1; x->right->e = e1; x->right->ynode=new Y(); x->right->ynode->s=0; x->right->ynode->e=C-1; } xup(x->right, xco, yco, v); } Y *ly=NULL,*ry=NULL; if (x->left) ly= x->left->ynode; if (x->right) ry=x->right->ynode; hardyup(x->ynode, ly, ry, yco); } long long yans(Y *y, int py, int qy) { if (y->s > qy || y->e < py) return 0ll; if (py <= y->s && y->e <= qy) return y->val; long long l = 0, r = 0; if (y->left) l = yans(y->left, py, qy); if (y->right) r = yans(y->right, py, qy); return gcd2(l, r); } long long xans(X *x, int px, int qx, int py, int qy) { if (x->s > qx || x->e < px) return 0ll; if (px <= x->s && x->e <= qx) { return yans(x->ynode, py, qy); } long long l = 0, r = 0; if (x->left) l = xans(x->left, px, qx, py, qy); if (x->right) r = xans(x->right, px, qx, py, qy); return gcd2(l, r); } void init(int RR, int CC) { R=RR; C=CC; inix=new X(); inix->s=0; inix->e=R-1; inix->ynode=new Y(); inix->ynode->s=0; inix->ynode->e=C-1; } void update(int P,int Q,long long K) { xup(inix, P, Q, K); } long long calculate(int P,int Q,int U,int V) { return xans(inix, P, U, Q, V); }

Compilation message (stderr)

game.cpp:9:3: error: 'Y' does not name a type
    9 |   Y *ynode;
      |   ^
game.cpp: In constructor 'X::X()':
game.cpp:10:23: error: 'ynode' was not declared in this scope
   10 |   X(){left=right=NULL;ynode=new Y();}
      |                       ^~~~~
game.cpp:10:33: error: expected type-specifier before 'Y'
   10 |   X(){left=right=NULL;ynode=new Y();}
      |                                 ^
game.cpp: In function 'void xup(X*, int, int, long long int)':
game.cpp:112:14: error: 'struct X' has no member named 'ynode'
  112 |       if(!x->ynode)x->ynode=new Y();
      |              ^~~~~
game.cpp:112:23: error: 'struct X' has no member named 'ynode'
  112 |       if(!x->ynode)x->ynode=new Y();
      |                       ^~~~~
game.cpp:113:16: error: 'struct X' has no member named 'ynode'
  113 |         yup(x->ynode, yco, v);
      |                ^~~~~
game.cpp:123:22: error: 'struct X' has no member named 'ynode'
  123 |             x->left->ynode=new Y();
      |                      ^~~~~
game.cpp:124:22: error: 'struct X' has no member named 'ynode'
  124 |             x->left->ynode->s=0;
      |                      ^~~~~
game.cpp:125:22: error: 'struct X' has no member named 'ynode'
  125 |             x->left->ynode->e=C-1;
      |                      ^~~~~
game.cpp:136:23: error: 'struct X' has no member named 'ynode'
  136 |             x->right->ynode=new Y();
      |                       ^~~~~
game.cpp:137:23: error: 'struct X' has no member named 'ynode'
  137 |             x->right->ynode->s=0;
      |                       ^~~~~
game.cpp:138:23: error: 'struct X' has no member named 'ynode'
  138 |             x->right->ynode->e=C-1;
      |                       ^~~~~
game.cpp:144:22: error: 'struct X' has no member named 'ynode'
  144 |         ly= x->left->ynode;
      |                      ^~~~~
game.cpp:146:22: error: 'struct X' has no member named 'ynode'
  146 |         ry=x->right->ynode;
      |                      ^~~~~
game.cpp:147:16: error: 'struct X' has no member named 'ynode'
  147 |     hardyup(x->ynode, ly, ry, yco);
      |                ^~~~~
game.cpp: In function 'long long int xans(X*, int, int, int, int)':
game.cpp:168:24: error: 'struct X' has no member named 'ynode'
  168 |         return yans(x->ynode, py, qy);
      |                        ^~~~~
game.cpp: In function 'void init(int, int)':
game.cpp:184:9: error: 'struct X' has no member named 'ynode'
  184 |   inix->ynode=new Y();
      |         ^~~~~
game.cpp:185:9: error: 'struct X' has no member named 'ynode'
  185 |   inix->ynode->s=0;
      |         ^~~~~
game.cpp:186:9: error: 'struct X' has no member named 'ynode'
  186 |   inix->ynode->e=C-1;
      |         ^~~~~