This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "game.h"
using namespace std;
// #define int int64_t
int N;
struct chefNode {
int chef;
set<pair<int, int>> connections;
};
vector<chefNode> chefs;
void initUnionfind(int n) {
chefs.clear();
chefs.resize(n);
for (int i = 0; i<n; i++) {
chefNode x;
x.chef = i;
for (int j = 0; j<n; j++) {
if (i == j) continue;
x.connections.insert({i, j});
}
chefs[i] = x;
}
}
int find(int x) {
if (chefs[x].chef == x) return x;
return chefs[x].chef = find(chefs[x].chef);
}
void unite(int a, int b) {
a = find(a); b = find(b);
if (a == b) return;
chefs[a].chef = b;
for (auto i: chefs[a].connections)
chefs[b].connections.insert(i);
chefs[a].connections.clear();
set<pair<int, int>> newConnections;
for (auto i: chefs[b].connections)
if (find(i.first) != find(i.second)) newConnections.insert(i);
chefs[b].connections = newConnections;
}
void initialize(int n) {
N = n;
initUnionfind(n);
}
int hasEdge(int u, int v) {
if (find(u) == find(v)) return 0; // return rand()%2;
if (chefs[find(u)].connections.size() == 1 || chefs[find(v)].connections.size() == 1) {
unite(find(u), find(v));
return 1;
}
chefs[find(u)].connections.erase({u, v});
chefs[find(v)].connections.erase({v, u});
return 0;
}
// signed main() {
// int n; cin >> n;
// initialize(n);
// for (int i = 0; i<(n*(n-1))/2; i++) {
// int u, v; cin >> u >> v;
// cout << hasEdge(u, v) << "\n";
// }
// }
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