# |
Submission time |
Handle |
Problem |
Language |
Result |
Execution time |
Memory |
578053 |
2022-06-15T20:54:04 Z |
Noam527 |
Game (APIO22_game) |
C++17 |
|
0 ms |
0 KB |
#include <bits/stdc++.h>
#include "game.h"
const int OO = 0;
const int OOO = 0;
using namespace std;
int n, k;
vector<vector<int>> g, grev;
vector<int> s, e;
// s: maximum that reaches us
// e: minimum that we can reach
// s <= e as long as the answer is 0 (with s < e for all non-special vertices)
void init(int nn, int kk) {
g.clear();
grev.clear();
s.clear();
e.clear();
n = nn;
k = kk;
g.resize(n);
grev.resize(n);
s.resize(n, -1);
e.resize(n, n);
for (int i = 0; i < k; i++) {
s[i] = i;
e[i] = i;
}
}
void forward_bfs(int l, int m, int r, int v) {
auto check = [&](int x){
return l <= e[x] && e[x] <= r && s[x] < m;
};
if (!check(v)) return;
s[v] = m;
queue<int> q;
q.push(v);
while (q.size()) {
int x = q.front();
q.pop();
for (const auto &i : g[x]) {
if (!check(i)) continue;
s[i] = m;
q.push(i);
}
}
}
void backward_bfs(int l, int m, int r, int v) {
auto check = [&](int x){
return m < e[x] && s[v] <= r;
};
if (!check(v)) return;
e[v] = m;
queue<int> q;
q.push(v);
while (q.size()) {
int x = q.front();
q.pop();
for (const auto &i : grev[x]) {
if (!check(i)) continue;
e[i] = m;
q.push(i);
}
}
}
int add(int layer, int l, int r, int u, int v) {
if (OO) {
cout << "on layer " << layer << " " << l << " " << r << '\n';
}
if (l > r) return 0;
int m = (l + r) / 2;
if (s[u] >= e[v]) return 1;
if (m <= s[u] && s[u] <= r)
forward_bfs(l, m, r, v);
if (l <= e[v] && e[v] <= m)
backward_bfs(l, m, r, u);
if (s[u] >= e[v]) return 1;
if ((m < s[u] && s[u] <= r) || (m < e[v] && e[v] <= r)) {
if (add(layer + 1, m + 1, r, u, v)) return 1;
}
if ((l <= s[u] && s[u] < m) || (l <= e[v] && e[v] < m)) {
if (add(layer + 1, l, m - 1, u, v)) return 1;
}
return 0;
}
void brute_dfs(vector<int> &vis, int v) {
if (vis[v]) return;
vis[v] = 1;
for (const auto &i : g[v])
brute_dfs(vis, i);
}
int brute() {
vector<int> vis(n);
for (int i = 0; i < k; i++) {
for (auto &x : vis) x = 0;
for (const auto &j : g[i])
brute_dfs(vis, j);
for (int j = 0; j <= i; j++)
if (vis[j]) return 1;
}
return 0;
}
int add_teleporter(int u, int v) {
if (OO) {
cout << "current s: ";
for (const auto &i : s) cout << i << " "; cout << '\n';
cout << "current e: ";
for (const auto &i : e) cout << i << " "; cout << '\n';
}
if (u < k && v < k) {
return u >= v;
}
g[u].push_back(v);
grev[v].push_back(u);
int x = add(0, 0, k - 1, u, v);
if (OOO) {
int y = brute();
if (x != y) {
cout << "difference! " << x << " " << y << '\n';
return 2;
}
}
return x;
}
Compilation message
game.cpp:82:2: error: extended character is not valid in an identifier
82 | if (s[u] >= e[v]) return 1;
| ^
game.cpp: In function 'int add(int, int, int, int, int)':
game.cpp:82:2: error: '\U000000a0if' was not declared in this scope
82 | if (s[u] >= e[v]) return 1;
| ^~~
game.cpp: In function 'int add_teleporter(int, int)':
game.cpp:115:3: warning: this 'for' clause does not guard... [-Wmisleading-indentation]
115 | for (const auto &i : s) cout << i << " "; cout << '\n';
| ^~~
game.cpp:115:45: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'for'
115 | for (const auto &i : s) cout << i << " "; cout << '\n';
| ^~~~
game.cpp:117:3: warning: this 'for' clause does not guard... [-Wmisleading-indentation]
117 | for (const auto &i : e) cout << i << " "; cout << '\n';
| ^~~
game.cpp:117:45: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'for'
117 | for (const auto &i : e) cout << i << " "; cout << '\n';
| ^~~~