This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
#define lb lower_bound
#define LINE "------------\n"
using namespace std;
using PII = pair <int, int>;
const int N = 1500;
// bool path[N][N];
set <int> vals[N];
int n;
void initialize(int _n) {
n = _n;
for (int i = 0; i < n; i++)
for (int j = i+1; j < n; j++) {
vals[i].insert(j);
vals[j].insert(i);
// path[i][j] = path[j][i] = 1;
}
}
int hasEdge(int u, int v) {
// path[u][v] = path[v][u] = 0;
vals[u].erase(v); vals[v].erase(u);
if (vals[u].size() > vals[v].size()) swap(u, v);
bool vis[n]; memset(vis, 0, sizeof(vis));
queue <int> bfs;
bfs.push(u); vis[u] = 1;
int reach = 0;
// cout << LINE;
// cout << u << ' ' << v << '\n';
// for (int i = 0; i < n; i++) {
// cout << i <<": ";
// for (auto el : vals[i]) cout << el << " "; cout << '\n';
// }
while(!bfs.empty()) {
reach++;
int x = bfs.front(); bfs.pop();
// cout << x << " \n"[reach==n];
// for (int i = 0; i < n; i++) {
// if (path[x][i] && !vis[i]) {
// bfs.push(i); vis[i] = 1;
// }
// }
for (auto el : vals[x]) {
if (!vis[el]) {
bfs.push(el); vis[el] = 1;
}
}
}
// if (reach != n) path[u][v] = path[v][u] = 1;
// cout << reach <<"\n";
if (reach != n) vals[u].insert(v), vals[v].insert(u);
return reach == n ? 0 : 1;
}
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