Submission #577388

#TimeUsernameProblemLanguageResultExecution timeMemory
577388Noam527Game (APIO22_game)C++17
60 / 100
4067 ms43576 KiB
#include <bits/stdc++.h> #include "game.h" const int OO = 0; const int OOO = 0; using namespace std; int n, k; vector<vector<int>> g, grev; vector<int> s, e; // s: maximum that reaches us // e: minimum that we can reach // e <= s, except for initial state void init(int nn, int kk) { g.clear(); grev.clear(); s.clear(); e.clear(); n = nn; k = kk; g.resize(n); grev.resize(n); s.resize(n, -1); e.resize(n, n); for (int i = 0; i < k; i++) { s[i] = i; e[i] = i; } } void forward_dfs(int l, int m, int r, int v, int reach) { if (OO) { cout << "forward: v, e, s = " << v << " " << e[v] << " " << s[v] << '\n'; } if (!(l <= e[v] && s[v] < m)) return; s[v] = reach; for (const auto &i : g[v]) { forward_dfs(l, m, r, i, reach); } } void backward_dfs(int l, int m, int r, int v, int reach) { if (OO) { cout << "backward: v, e, s = " << v << " " << e[v] << " " << s[v] << '\n'; } if (!(m < e[v] && s[v] <= r)) return; e[v] = reach; for (const auto &i : grev[v]) { backward_dfs(l, m, r, i, reach); } } int add(int layer, int l, int r, int u, int v) { if (OO) { cout << "on layer " << layer << " " << l << " " << r << '\n'; } if (l > r) return 0; int m = (l + r) / 2; if (s[u] >= m && e[v] <= m) return 1; if (s[u] >= m) forward_dfs(l, m, r, v, m); if (e[v] <= m) backward_dfs(l, m, r, u, m); if (s[u] > m || e[v] > m) { if (add(layer + 1, m + 1, r, u, v)) return 1; } if (s[u] < m || e[v] < m) { if (add(layer + 1, l, m - 1, u, v)) return 1; } return 0; } void brute_dfs(vector<int> &vis, int v) { if (vis[v]) return; vis[v] = 1; for (const auto &i : g[v]) brute_dfs(vis, i); } int brute() { vector<int> vis(n); for (int i = 0; i < k; i++) { for (auto &x : vis) x = 0; for (const auto &j : g[i]) brute_dfs(vis, j); for (int j = 0; j <= i; j++) if (vis[j]) return 1; } return 0; } int add_teleporter(int u, int v) { if (OO) { cout << "current s: "; for (const auto &i : s) cout << i << " "; cout << '\n'; cout << "current e: "; for (const auto &i : e) cout << i << " "; cout << '\n'; } /* if (u < k && v < k) { return u >= v; } */ g[u].push_back(v); grev[v].push_back(u); int x = add(0, 0, k - 1, u, v); if (OOO) { int y = brute(); if (x != y) { cout << "difference! " << x << " " << y << '\n'; return 2; } } return x; }

Compilation message (stderr)

game.cpp: In function 'int add_teleporter(int, int)':
game.cpp:98:3: warning: this 'for' clause does not guard... [-Wmisleading-indentation]
   98 |   for (const auto &i : s) cout << i << " "; cout << '\n';
      |   ^~~
game.cpp:98:45: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'for'
   98 |   for (const auto &i : s) cout << i << " "; cout << '\n';
      |                                             ^~~~
game.cpp:100:3: warning: this 'for' clause does not guard... [-Wmisleading-indentation]
  100 |   for (const auto &i : e) cout << i << " "; cout << '\n';
      |   ^~~
game.cpp:100:45: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'for'
  100 |   for (const auto &i : e) cout << i << " "; cout << '\n';
      |                                             ^~~~
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