Submission #576094

#TimeUsernameProblemLanguageResultExecution timeMemory
576094elazarkorenRail (IOI14_rail)C++17
30 / 100
67 ms520 KiB
#include "rail.h" #include <bits/stdc++.h> #define x first #define y second #define all(v) v.begin(), v.end() #define chkmin(a, b) a = min(a, b) #define chkmax(a, b) a = max(a, b) using namespace std; typedef long long ll; typedef vector<int> vi; typedef vector<vi> vvi; typedef pair<int, int> pii; typedef vector<pii> vii; const int MAX_N = 5005; int dist0[MAX_N], dist1[MAX_N], dist2[MAX_N]; void findLocation(int n, int first, int location[], int stype[]) { int closest = 1; for (int i = 1; i < n; i++) { dist0[i] = getDistance(0, i); if (dist0[i] < dist0[closest]) closest = i; } location[0] = first, stype[0] = 1; location[closest] = dist0[closest] + first, stype[closest] = 2; vi ind_l, ind_r; dist1[0] = dist0[closest]; for (int i = 1; i < n; i++) { if (i == closest) continue; dist1[i] = getDistance(closest, i); if (dist0[i] < dist1[i]) { ind_r.push_back(i); } else if (dist1[i] > dist1[0]) { ind_l.push_back(i); } else { location[i] = location[closest] - dist1[i]; stype[i] = 1; } } sort(all(ind_r), [&] (int i, int j) { return dist0[i] < dist0[j]; }); int last = 0; for (int i : ind_r) { if (!last || getDistance(last, i) + dist0[last] != dist0[i]) { stype[i] = 2; location[i] = dist0[i] + first; last = i; } else { stype[i] = 1; location[i] = first + 2 * dist0[last] - dist0[i]; } } sort(all(ind_l), [&] (int i, int j) { return dist1[i] < dist1[j]; }); last = 0; for (int i : ind_l) { if (!last || getDistance(last, i) + dist1[last] != dist1[i]) { stype[i] = 1; location[i] = location[closest] - dist1[i]; last = i; } else { stype[i] = 2; location[i] = location[closest] - (2 * dist1[last] - dist1[i]); } } // for (int i = 0; i < n; i++) { // if (i != farthest) { // dist2[i] = getDistance(farthest, i); // } // } // location[0] = first, stype[0] = 1; // location[farthest] = dist0[farthest] + first, stype[farthest] = 2; // for (int i = 1; i < n; i++) { // if (i == farthest) continue; // if (dist0[i] < dist2[i]) { // location[i] = dist0[i] + first; // stype[i] = 2; // } else { // location[i] = location[farthest] - dist2[i]; // stype[i] = 1; // } // } } //2 10 //1 5 //1 2 //1 1 //1 3 //1 4 //2 7 //2 8 //2 6 //2 9 //2 10
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