This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "dungeons.h"
using namespace std;
vector<int> S_;
struct S {
vector<int>v = {-1,-1,-1,-1,-1};
int nxt;
};
vector<vector<S>>win_jump;
vector<vector<int>>win_score;
vector<vector<S>>lose_jump;
vector<vector<int>>lose_score;
map<int,int>pos;
int n;
void init(int N, vector<int>s, vector<int>p, vector<int>w, vector<int>l) {
n = N;
set<int>st;
for(auto z : s)
st.insert(z);
auto it = st.begin();
for(int i = 0 ; i < min(5, (int)st.size()) ; i++, it++)
S_.push_back(*it), pos[*it] = i;
while((int)S_.size() < 5)
S_.push_back(-1);
win_jump.resize(n+5);
win_score.resize(n+5);
lose_jump.resize(n+5);
lose_score.resize(n+5);
for(int i = 0 ; i <= n ; i++)
win_jump[i].resize(32), win_score[i].resize(32), lose_jump[i].resize(32), lose_score[i].resize(32);
w.push_back(n), l.push_back(n);
for(int i = 0 ; i <= n ; i++) {
win_jump[i][0].v[pos[s[i]]] = s[i];
win_jump[i][0].nxt = w[i];
win_score[i][0] = s[i];
lose_jump[i][0].v[pos[s[i]]] = s[i];
lose_jump[i][0].nxt = l[i];
lose_score[i][0] = p[i];
}
for(int j = 1 ; j <= 30 ; j++) {
for(int i = 0 ; i <= n ; i++) {
win_score[i][j] = win_score[i][j-1] + win_score[win_jump[i][j-1].nxt][j-1];
lose_score[i][j] = lose_score[i][j-1] + lose_score[lose_jump[i][j-1].nxt][j-1];
win_jump[i][j].nxt = win_jump[win_jump[i][j-1].nxt][j-1].nxt;
lose_jump[i][j].nxt = lose_jump[lose_jump[i][j-1].nxt][j-1].nxt;
for(int ii = 0 ; ii < 5 ; ii++) {
if(win_jump[win_jump[i][j-1].nxt][j-1].v[ii] != -1) {
win_jump[i][j].v[ii] = win_jump[win_jump[i][j-1].nxt][j-1].v[ii] - win_score[i][j-1];
} else if(win_jump[i][j-1].v[ii] != -1) {
win_jump[i][j].v[ii] = win_jump[i][j-1].v[ii];
}
if(lose_jump[lose_jump[i][j-1].nxt][j-1].v[ii] != -1) {
lose_jump[i][j].v[ii] = lose_jump[lose_jump[i][j-1].nxt][j-1].v[ii] - lose_score[i][j-1];
} else if(lose_jump[i][j-1].v[ii] != -1) {
lose_jump[i][j].v[ii] = lose_jump[i][j-1].v[ii];
}
//cout << i << " " << j << " " << ii << " " << win_jump[i][j].v[ii] << " " << lose_jump[i][j].v[ii] << "\n";
}
}
}
}
long long simulate(int x, int z) {
long long s = z;
while(x != n) {
for(int j = 30 ; j >= 0 ; j--) {
bool ok = lose_jump[x][j].nxt != n;
for(int ii = 0 ; ii < 5 ; ii++) {
if(lose_jump[x][j].v[ii]-s <= 0)
ok = 0;
}
if(ok)
s += lose_score[x][j], x = lose_jump[x][j].nxt;
}
cout << x << " ";
for(int j = 30 ; j >= 0 ; j--) {
bool ok = win_jump[x][j].nxt != n;
for(int ii = 0 ; ii < 5 ; ii++) {
if(win_jump[x][j].v[ii]-s > 0)
ok = 0;
}
if(ok)
s += win_score[x][j], x = win_jump[x][j].nxt;
}
cout << x << " ";
if(x != n) {
bool ok = 1;
for(int ii = 0 ; ii < 5 ; ii++) {
if(win_jump[x][0].v[ii]-s > 0)
ok = 0;
}
if(ok)
s += win_score[x][0], x = win_jump[x][0].nxt;
else
s += lose_score[x][0], x = lose_jump[x][0].nxt;
}
}
assert(x == n);
return s;
}
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