This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#define _USE_MATH_DEFINES
#include <algorithm>
#include <cmath>
#include <complex>
#include <iostream>
#include <stack>
#include <vector>
using namespace std;
#define sz(v) ((int)(v).size())
#define all(v) (v).begin(),(v).end()
#define int64 long long
typedef complex<double> base;
void fft(vector <base>& a, const bool invert)
{
const int n = sz(a);
for (int i = 1, j = 0; i < n; i++)
{
int bit = n >> 1;
for (; j >= bit; bit >>= 1)
j -= bit;
j += bit;
if (i < j)
swap(a[i], a[j]);
}
vector<base> root(n / 2);
const double angle = 2 * acos(-1) / n * (invert ? -1 : 1);
for (int i = 0; i < n / 2; i++)
root[i] = base(cos(angle * i), sin(angle * i));
for (int len = 2; len <= n; len <<= 1)
{
const int step = n / len;
for (int i = 0; i < n; i += len)
{
for (int j = 0; j < len / 2; j++)
{
base u = a[i + j];
base v = a[i + j + len / 2] * root[step * j];
a[i + j] = u + v;
a[i + j + len / 2] = u - v;
}
}
}
if (invert)
for (int i = 0; i < n; i++)
a[i] /= n;
}
void multiply(const vector<int>& a, const vector<int>& b, vector<int64>& res)
{
constexpr int cut = 1e3;
vector<base> lower_a, upper_a;
vector<base> lower_b, upper_b;
int n = 1;
while (n < sz(a) + sz(b) - 1)
n <<= 1;
lower_a.resize(n);
upper_a.resize(n);
lower_b.resize(n);
upper_b.resize(n);
for (int i = 0; i < sz(a); i++)
{
lower_a[i] = a[i] % cut;
upper_a[i] = a[i] / cut;
}
for (int i = 0; i < sz(b); i++)
{
lower_b[i] = b[i] % cut;
upper_b[i] = b[i] / cut;
}
fft(lower_a, false);
fft(upper_a, false);
fft(lower_b, false);
fft(upper_b, false);
vector<base> lower_a2(all(lower_a));
vector<base> upper_a2(all(upper_a));
for (int i = 0; i < n; i++)
{
lower_a[i] *= lower_b[i];
lower_a2[i] *= upper_b[i];
upper_a[i] *= lower_b[i];
upper_a2[i] *= upper_b[i];
}
fft(lower_a, true);
fft(lower_a2, true);
fft(upper_a, true);
fft(upper_a2, true);
res.resize(n);
for (int i = 0; i < n; i++)
{
const int64 res_ll = static_cast<int64>(lower_a[i].real() + (lower_a[i].real() > 0 ? 0.5 : -0.5));
const int64 res_lu = static_cast<int64>(lower_a2[i].real() + (lower_a2[i].real() > 0 ? 0.5 : -0.5));
const int64 res_ul = static_cast<int64>(upper_a[i].real() + (upper_a[i].real() > 0 ? 0.5 : -0.5));
const int64 res_uu = static_cast<int64>(upper_a2[i].real() + (upper_a2[i].real() > 0 ? 0.5 : -0.5));
res[i] = res_uu * cut * cut + (res_lu + res_ul) * cut + res_ll;
}
}
int main()
{
ios::sync_with_stdio(false);
cin.tie(nullptr);
int n, m;
cin >> n >> m;
vector<int> f, g;
vector<int64> res;
f.resize(n + 1);
g.resize(m + 1);
for (int i = 0; i <= n; i++)
cin >> f[i];
for (int i = 0; i <= m; i++)
cin >> g[i];
multiply(f, g, res);
int64 result = 0;
for (const auto& i : res)
result ^= i;
cout << result << "\n";
return 0;
}
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