Submission #555854

#TimeUsernameProblemLanguageResultExecution timeMemory
555854MagiPark (BOI16_park)C++14
0 / 100
5 ms468 KiB
#include <iostream> #include <vector> #define ll long long using namespace std; const int NMAX = 2e3; int n, m, w, h, viz[NMAX+10]; vector <int> nod[NMAX+10]; struct circle{ int x, y, r; bool intersectEdge(int t){ if(!t) return y - r < 0; if(t == 1) return x + r > w; if(t == 2) return y + r > h; return x - r < 0; } bool intersectCircle(const circle& other){ return (ll)(x - other.x) * (ll)(x - other.x) + (ll)(y - other.y) * (ll)(y - other.y) < (ll)(r + other.r) * (ll)(r + other.r); } }v[NMAX+10]; void dfs(int x, int col){ viz[x] = col; for(auto u : nod[x]) if(!viz[u]) dfs(u, col); } int main(){ ios_base::sync_with_stdio(false); cin.tie(0); cin >> n >> m >> w >> h; for(int i=1; i<=n; i++) cin >> v[i].x >> v[i].y >> v[i].r; //solving subtask 1 (only 1 query) int r1, e; cin >> r1 >> e; for(int i=1; i<=n; i++) v[i].r += r1; for(int i=1; i<=n; i++){ //check collision with edges for(int t=0; t<4; t++) if(v[i].intersectEdge(t)){ nod[i+3].push_back(t); nod[t].push_back(i+3); } //check collision with other circles for(int j=i+1; j<=n; j++) if(v[i].intersectCircle(v[j])){ nod[i+3].push_back(j+3); nod[j+3].push_back(i+3); } } int col = 0; for(int t=0; t<4; t++){ if(viz[t]) continue; dfs(t, ++col); } e--; bool ans[4]; for(int t=0; t<4; t++) ans[t] = false; ans[e] = true; if(viz[e] != viz[(e+3)%4]){ //adjacent counterclockwise if(viz[e] != viz[(e+2)%4] && viz[e] != viz[(e+1)%4]) ans[(e+1)%4] = true; //opposite if(viz[e] != viz[(e+2)%4] && viz[(e+1)%4] != viz[(e+3)%4] && viz[(e+1)%4] != viz[(e+2)%4]) ans[(e+2)%4] = true; //adjacent clockwise if(viz[(e+1)%4] != viz[(e+3)%4] && viz[(e+2)%4] != viz[(e+3)%4]) ans[(e+3)%4] = true; } for(int t=0; t<4; t++) if(ans[t]) cout << t + 1; cout << '\n'; return 0; }
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