This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "collapse.h"
#include <bits/stdc++.h>
#pragma GCC optimize("O3,unroll-loops")
#pragma GCC target("avx2,bmi,bmi2,lzcnt,popcnt")
using namespace std;
using Edge = tuple<int, int, int, int>; //from, to, begin, end
using vEd = vector<Edge>;
using vi = vector<int>;
struct RollbackUF {
vi e; vector<pair<int, int> > st;
RollbackUF(int n) : e(n, -1) {}
int size(int x) { return -e[find(x)]; }
int find(int x) { return e[x] < 0 ? x : find(e[x]); }
int time() { return int(st.size()); }
void rollback(int t) {
for (int i = time(); i --> t;)
e[st[i].first] = st[i].second;
st.resize(t);
}
bool join(int a, int b) {
a = find(a), b = find(b);
if (a == b) return false;
if (e[a] > e[b]) swap(a, b);
st.push_back({a, e[a]});
st.push_back({b, e[b]});
e[a] += e[b]; e[b] = a;
return true;
}
};
struct Bucket {
RollbackUF Simu;
int begin, end;
Bucket(int n, int begin, int end) : Simu(n), begin(begin), end(end) {}
vector<Edge> idk;
void add_edge(Edge nou) {
auto &[f, t, b, e] = nou;
if(e < begin || end < b) return;
if(b <= begin && end <= e) { //complet
Simu.join(f, t);
return;
}
idk.push_back(nou);
}
int query(int timp) {
int count0 = Simu.time();
for(auto &it : idk) {
auto &[f, t, b, e] = it;
if(b <= timp && timp <= e) Simu.join(f, t);
}
int re = Simu.st.size() >> 1;
Simu.rollback(count0);
return re;
}
};
void solve(int n, int c, int q, vEd &edges, vi &W, vi &P, vi &R) {
R.assign(q, 0);
vector<vi> Queries(n + 2);
for(int i = 0; i < q; ++i)
Queries[P[i]].push_back(i);
vector<vEd> Add(n + 1);
for(auto &[f, t, b, e] : edges)
Add[t].push_back({f, t, b, e});
int bucketSize = int(sqrt(c + 1));
vector<Bucket> Sol;
for(int lp = 0; lp <= c + 1; lp += bucketSize)
Sol.emplace_back(n, lp, lp + bucketSize - 1);
for(int i = 0; i < n; ++i) {
for(auto &it : Add[i])
for(auto &seg : Sol) seg.add_edge(it);
for(auto &qid : Queries[i]) {
int w = W[qid];
int re = 0;
for(auto &seg : Sol) {
if(seg.begin <= w && w <= seg.end) {
re = seg.query(w);
break;
}
}
R[qid] = i + 1 - re;
}
}
}
vector<int> simulateCollapse(
int n,
vector<int> T,
vector<int> X,
vector<int> Y,
vector<int> W,
vector<int> P
) {
vEd edges;
int c = T.size(), q = W.size();
map<pair<int, int>, int> enabled;
for(int i = 0 ; i < c; ++i)
if(X[i] > Y[i]) swap(X[i], Y[i]);
for(int i = 0 ; i < c; ++i) {
if(!T[i])
enabled[{X[i], Y[i]}] = i;
else {
edges.push_back({X[i], Y[i], enabled[{X[i], Y[i]}], i - 1});
enabled[{X[i], Y[i]}] = -1;
}
}
for(auto [p, e] : enabled) if(e != -1) {
auto [f, t] = p;
edges.push_back({f, t, e, c + 1});
}
vector<int> R, R1, R2;
solve(n, c, q, edges, W, P, R1);
for(auto &it : P) it = n - 2 - it;
for(auto &[a, b, c, d] : edges)
a = n - 1 - a, b = n - 1 - b, a ^= b, b ^= a, a ^= b;
solve(n, c, q, edges, W, P, R2);
for(int i = 0; i < q; ++i) R.push_back(R1[i] + R2[i]);
return R;
}
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