This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#define int long long
using namespace std;
const int INF = 1e18L;
void minSelf(int &x, int y) {
if (y < x) {
x = y;
}
}
struct ST {
int n;
vector<int> t;
ST(int N) : n(N) {
int dim = 1;
while (dim < n) {
dim *= 2;
}
t.resize(dim * 2, INF);
}
void update(int x, int lx, int rx, int pos, int v) {
if (lx == rx) {
minSelf(t[x], v);
return;
}
int mid = (lx + rx) / 2;
if (pos <= mid) {
update(x * 2, lx, mid, pos, v);
} else {
update(x * 2 + 1, mid + 1, rx, pos, v);
}
t[x] = min(t[x * 2], t[x * 2 + 1]);
}
void update(int pos, int v) {
update(1, 1, n, pos, v);
}
int query(int x, int lx, int rx, int st, int dr) {
if (st <= lx && rx <= dr) {
return t[x];
}
int mid = (lx + rx) / 2, ans = INF;
if (st <= mid) {
minSelf(ans, query(x * 2, lx, mid, st, dr));
}
if (mid < dr) {
minSelf(ans, query(x * 2 + 1, mid + 1, rx, st, dr));
}
return ans;
}
int query(int st, int dr) {
return query(1, 1, n, st, dr);
}
};
void testCase() {
int m, n;
cin >> m >> n;
vector<int> a(m), b(m), c(m), d(m), v{1, n};
for (int i = 0; i < m; ++i) {
cin >> a[i] >> b[i] >> c[i] >> d[i];
v.emplace_back(a[i]);
v.emplace_back(b[i]);
v.emplace_back(c[i]);
}
sort(v.begin(), v.end());
v.erase(unique(v.begin(), v.end()), v.end());
auto getIndex = [&](const int &x) -> int {
return distance(v.begin(), upper_bound(v.begin(), v.end(), x));
};
int N = v.size();
ST left(N), right(N);
left.update(1, 0);
right.update(N, 0);
int ans = INF;
for (int i = 0; i < m; ++i) {
a[i] = getIndex(a[i]);
b[i] = getIndex(b[i]);
c[i] = getIndex(c[i]);
int l = left.query(a[i], b[i]), r = right.query(a[i], b[i]);
minSelf(ans, l + r + d[i]);
left.update(c[i], l + d[i]);
right.update(c[i], r + d[i]);
}
if (ans == INF) {
cout << "-1\n";
} else {
cout << ans << '\n';
}
}
int32_t main() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
int tests = 1;
for (int tc = 0; tc < tests; ++tc) {
testCase();
}
return 0;
}
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