Submission #54517

#TimeUsernameProblemLanguageResultExecution timeMemory
54517KieranHorganGame (IOI13_game)C++17
0 / 100
4 ms1128 KiB
#pragma GCC optimize("Ofast") #include "game.h" #include <bits/stdc++.h> using namespace std; #define int long long long long gcd2(long long X, long long Y) { long long tmp; if(X==0&&Y==0) return 0; if(X==0) return Y; if(Y==0) return X; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } int R, C; struct colNode { int l, r, st; colNode *left, *right; colNode(int lv, int rv): left(NULL), right(NULL), st(0) {l=lv; r=rv;}; }; set<pair<int, int>> isNew; int query(int x, int y, colNode *cur) { if(cur == NULL) return 0; if(x >= cur->r || y <= cur->l) return 0; if(y >= cur->r && x <= cur->l) { int temp = cur->st; // cerr << " " << cur->l << " " << cur->r << ": " << temp << endl; return temp; } if(cur->right==NULL) return query(x, y, cur->left); if(cur->left==NULL) return query(x, y, cur->right); return gcd2(query(x, y, cur->left), query(x, y, cur->right)); } void update(int j, int val, colNode *cur, colNode *rowL, colNode *rowR) { if(cur == NULL) return; if(j < cur->l || j >= cur->r) { // cerr << " " << cur->l << " " << cur->r << ": " << j << endl; return; } if(cur->l + 1 == cur->r) { if(rowL == NULL && rowR == NULL) cur->st = val; else if(rowL == NULL) cur->st = query(j, j+1, rowR); else if(rowR == NULL) cur->st = query(j, j+1, rowL); else cur->st = gcd2(query(j, j+1, rowL), query(j, j+1, rowR)); // cerr << " " << cur->l << " " << cur->r << ": " << val << endl; // cerr << cur->l << " " << cur->r << ": \t" << cur->st << endl; //Check if merging rows return; } int mid = (cur->l + cur->r)/2; if(j < mid) { if(cur->left == NULL) cur->left = new colNode(cur->l, mid); update(j, val, cur->left, rowL, rowR); } else { if(cur->right == NULL) cur->right = new colNode(mid, cur->r); update(j, val, cur->right, rowL, rowR); } if(cur->left==NULL) cur->st = cur->right->st; else if(cur->right==NULL) cur->st = cur->left->st; else cur->st = gcd2(cur->left->st, cur->right->st); // cerr << " " << cur->l << " " << cur->r << ": " << cur->st << endl; } struct rowNode { int l, r; rowNode *left, *right; colNode *col; rowNode(int lv, int rv): left(NULL), right(NULL) {l=lv; r=rv; col = new colNode(0, C);}; }; void update(int i, int j, int val, rowNode *cur) { if(cur == NULL) return; if(i < cur->l || i >= cur->r) return; int mid = (cur->l + cur->r)/2; if(cur->l+1 == cur-> r) { } else if(i < mid) { if(cur->left == NULL) cur->left = new rowNode(cur->l, mid); update(i, j, val, cur->left); } else { if(cur->right == NULL) cur->right = new rowNode(mid, cur->r); update(i, j, val, cur->right); } // cerr << cur->l << " " << cur->r << ": " << endl; if(cur->left == NULL && cur->right == NULL) update(j, val, cur->col, NULL, NULL); else if(cur->left == NULL) update(j, val, cur->col, NULL, cur->right->col); else if(cur->right == NULL) update(j, val, cur->col, cur->left->col, NULL); else update(j, val, cur->col, cur->left->col, cur->right->col); // cerr << cur->l << " " << cur->r << ": \t" << cur->st << endl; } int query(int x, int y, int nx, int ny, rowNode *cur) { if(x >= cur->r || y <= cur->l) return 0; if(y >= cur->r && x <= cur->l) { int temp = query(nx, ny, cur->col); // cerr << cur->l << " " << cur->r << ": " << temp << endl; return temp; } if(cur->right==NULL) return query(x, y, nx, ny, cur->left); if(cur->left==NULL) return query(x, y, nx, ny, cur->right); return gcd2(query(x, y, nx, ny, cur->left), query(x, y, nx, ny, cur->right)); } rowNode root(0,1); void init(signed r, signed c) { R = r; C = c; root = *(new rowNode(0, R)); } void update(signed P, signed Q, long long K) { // cerr << "Update:" << endl; update(P, Q, K, &root); // cerr << endl; // update(Q, K, &root); // cerr << endl; } long long calculate(signed P, signed Q, signed U, signed V) { // cerr << "Query:" << endl; int x = query(P, U+1, Q, V+1, &root); // cerr << endl; // cerr << endl; return x; }

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In constructor 'colNode::colNode(long long int, long long int)':
game.cpp:23:21: warning: 'colNode::right' will be initialized after [-Wreorder]
     colNode *left, *right;
                     ^~~~~
game.cpp:22:15: warning:   'long long int colNode::st' [-Wreorder]
     int l, r, st;
               ^~
game.cpp:24:5: warning:   when initialized here [-Wreorder]
     colNode(int lv, int rv): left(NULL), right(NULL), st(0) {l=lv; r=rv;};
     ^~~~~~~
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