This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#define maxn (int)(1e5+51)
#define all(x) x.begin(), x.end()
#define sz(x) (int) x.size()
#define endl '\n'
#define ll long long
#define pb push_back
#define ull unsigned long long
#define ii pair<int,int>
#define iii tuple<int,int,int>
#define inf 2000000001
#define mod 1000000007 //998244353
#define _ ios_base::sync_with_stdio(false);cin.tie(NULL);cout.tie(NULL);
using namespace std;
template<typename X, typename Y> bool ckmin(X& x, const Y& y) { return (y < x) ? (x=y,1):0; }
template<typename X, typename Y> bool ckmax(X& x, const Y& y) { return (x < y) ? (x=y,1):0; }
char grid[1005][1005];
bool vis[1005][1005];
int walldist[1005][1005], dist[1005][1005], a[8] = {1,-1,0,0,0,0,1,-1}, n, m;
ii nearest[1005][1005][4];
vector<ii>walls;
bool valid(int x,int y){return x>=0&&y>=0&&x<=n+1&&y<=m+1;}
void bfs1(ii start){
auto [u,v] = start;
queue<ii>q;q.push(start);
vis[u][v] = 1;
while(!q.empty()){
auto [x,y] = q.front();q.pop();
for(int i=0;i<4;++i){
int x2 = x+a[i],y2=y+a[i+4];
if(valid(x2,y2)&&!vis[x2][y2]){
vis[x2][y2]=1;
if(grid[x2][y2]=='#')walls.pb({x2,y2});
else q.push({x2,y2});
}
}
}
}
void bfs2(){
for(int i=1;i<=n;++i)
for(int j=1;j<=m;++j)
walldist[i][j] = inf;
queue<ii>q;
for(auto x:walls){
q.push(x);
walldist[x.first][x.second] = 0;
}
while(!q.empty()){
auto [x,y] = q.front();q.pop();
for(int i=0;i<4;++i){
int x2 = x + a[i], y2 = y + a[i+4];
if(valid(x2,y2)&&walldist[x2][y2]==inf){
walldist[x2][y2] = walldist[x][y]+1;
q.push({x2,y2});
}
}
}
}
int b[8] = {0,1,0,-1,-1,0,1,0};
int bfs3(ii start,ii target){
priority_queue<pair<int,ii>,vector<pair<int,ii>>,greater<pair<int,ii>>>pq;
pq.push({0,start});
for(int i=1;i<=n;++i)
for(int j=1;j<=m;++j)
dist[i][j] = inf;
dist[start.first][start.second] = 0;
while(!pq.empty()){
auto [d,p] = pq.top();
pq.pop();
auto [x,y] = p;
if(d>dist[x][y])continue;
for(int i=0;i<4;++i){//normal adjacency
int x2 = x + a[i], y2 = y + a[i+4];
if(valid(x2,y2)&&grid[x2][y2]!='#'&&ckmin(dist[x2][y2],d+1)){
pq.push({dist[x2][y2],{x2,y2}});
}
}
//now portal adjacency
for(int i=0;i<4;++i){
auto [x2,y2] = nearest[x][y][i];
x2+=b[i],y2+=b[i+4];
if(ckmin(dist[x2][y2],d+walldist[x][y]))pq.push({dist[x2][y2],{x2,y2}});
}
}
return dist[target.first][target.second];
}
int main(){_
cin>>n>>m;
ii start,target;
for(int i=1;i<=n;++i){
for(int j=1;j<=m;++j){
cin>>grid[i][j];
if(grid[i][j]=='S')start={i,j};
if(grid[i][j]=='C')target={i,j};
}
}
for(int i=0;i<=n;++i)grid[i][0]=grid[i][m+1]='#';
for(int j=0;j<=m;++j)grid[0][j]=grid[n+1][j]='#';
bfs1(start);//find walls
bfs2();//get distance from each open square to nearest wall
//nearest: 0 => direita, 1=> subindo, 2=> esquerda, 3=>descendo
for(int i=0;i<=n+1;++i){
for(int j=m+1;~j;j--)nearest[i][j][0] = {i,(grid[i][j]=='#'?j:nearest[i][j+1][0].second)};
for(int j=0;j<=m+1;++j)nearest[i][j][2] = {i,(grid[i][j]=='#'?j:nearest[i][j-1][2].second)};
}
for(int j=0;j<=m+1;++j){
for(int i=0;i<=n+1;++i)nearest[i][j][1] = {(grid[i][j]=='#'?i:nearest[i-1][j][1].first),j};
for(int i=n+1;~i;--i)nearest[i][j][3] = {(grid[i][j]=='#'?i:nearest[i+1][j][3].first),j};
}
cout<<bfs3(start,target)<<endl;
}
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