Submission #531896

#TimeUsernameProblemLanguageResultExecution timeMemory
531896mat50013Weirdtree (RMI21_weirdtree)C++14
100 / 100
396 ms37248 KiB
#include "weirdtree.h" #include <bits/stdc++.h> using namespace std; using ll = long long; const int NMAX(300005), INF(1000000005); int v[NMAX], n; struct node{ ll sum; int max1, max2, fr1; node operator+(node b){ node rez; if(max1 < b.max1){ rez.max1 = b.max1, rez.fr1 = b.fr1; rez.max2 = max1; } else if(max1 > b.max1){ rez.max1 = max1, rez.fr1 = fr1; rez.max2 = b.max1; } else { rez.max1 = max1; rez.fr1 = fr1 + b.fr1; rez.max2 = max(max2, b.max2); } rez.max2 = max(rez.max2, max(max2, b.max2)); rez.sum = sum + b.sum; return rez; } }NUP={0, 0, -INF, 0}; struct SegTree { vector<node> Arb; inline void init(int n) { int put = 1; while(put <= n) put <<= 1; put <<= 1; Arb.resize(put); } inline void build(int nod, int st, int dr) { if(st == dr) { Arb[nod].max1 = Arb[nod].sum = v[st]; Arb[nod].max2 = -INF; Arb[nod].fr1 = 1; return; } int mij = (st + dr) / 2; build(2 * nod, st, mij); build(2 * nod + 1, mij + 1, dr); Arb[nod] = Arb[2 * nod] + Arb[2 * nod + 1]; } inline void UpdateNod(int nod, int unde) { Arb[nod].sum -= 1LL * (Arb[nod].max1 - unde) * Arb[nod].fr1; Arb[nod].max1 = unde; } inline void push(int nod) { if(Arb[2 * nod].max1 > Arb[nod].max1) UpdateNod(2 * nod, Arb[nod].max1); if(Arb[2 * nod + 1].max1 > Arb[nod].max1) UpdateNod(2 * nod + 1, Arb[nod].max1); } inline void Update(int nod, int st, int dr, int a, int b, int &extra, int capat) { if(Arb[nod].max1 <= capat - (extra > 0)) return; if(a <= st && dr <= b && (extra == 0 || extra >= Arb[nod].fr1) && capat - (extra > 0) > Arb[nod].max2) { UpdateNod(nod, capat - (extra > 0)); if(extra > 0) extra -= Arb[nod].fr1; return; } push(nod); int mij = (st + dr) / 2; if(a <= mij) Update(2 * nod, st, mij, a, b, extra, capat); if(b > mij) Update(2 * nod + 1, mij + 1, dr, a, b, extra, capat); Arb[nod] = Arb[2 * nod] + Arb[2 * nod + 1]; } inline node Unify(int nod, int st, int dr, int a, int b) { if(a <= st && dr <= b) return Arb[nod]; push(nod); int mij = (st + dr) / 2; node rez1 = NUP, rez2 = NUP; if(a <= mij) rez1 = Unify(2 * nod, st, mij, a, b); if(b > mij) rez2 = Unify(2 * nod + 1, mij + 1, dr, a, b); return rez1 + rez2; } inline void update2(int nod, int st, int dr, int poz, int val) { if(st == dr) { Arb[nod].max1 = Arb[nod].sum = val, Arb[nod].fr1 = 1; Arb[nod].max2 = -INF; return; } push(nod); int mij = (st + dr) / 2; if(poz <= mij) update2(2 * nod, st, mij, poz, val); else update2(2 * nod + 1, mij + 1, dr, poz, val); Arb[nod] = Arb[2 * nod] + Arb[2 * nod + 1]; } } Sol; void initialise(int N, int Q, int h[]) { n = N; for(int i = 1; i <= N; ++i) v[i] = h[i]; Sol.init(N); Sol.build(1, 1, N); } void cut(int l, int r, int k) { while(k > 0){ auto p = Sol.Unify(1, 1, n, l, r); if(p.max1 == 0) return; ll nrP = 1LL * p.fr1 * (p.max1 - p.max2); if(nrP <= k){ int val = 0; Sol.Update(1, 1, n, l, r, val, p.max2); k -= nrP; } else { int val = k % p.fr1; Sol.Update(1, 1, n, l, r, val, p.max1 - k / p.fr1); k = 0; } } } void magic(int i, int x) { Sol.update2(1, 1, n, i, x); } long long int inspect(int l, int r) { auto p = Sol.Unify(1, 1, n, l, r); return p.sum; }
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