Submission #526115

#TimeUsernameProblemLanguageResultExecution timeMemory
526115ezdpSimple game (IZhO17_game)C++14
100 / 100
241 ms5624 KiB
#pragma GCC target ("sse4") #pragma GCC target ("avx2") #pragma GCC optimization ("O3") #pragma GCC optimization ("unroll-loops") #include<bits/stdc++.h> #include<ext/pb_ds/assoc_container.hpp> #define endl '\n' #define pb push_back #define fr first #define sc second #define ll long long int #define ld long double #define lsb(idx) idx&(-idx) #define bin(x) bitset<32>(x).to_string() #define all(A) A.begin(), A.end() #define de(x) cout << #x << " = " << x << endl; using namespace std; using namespace __gnu_pbds; template<class T> using oset = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; template<class T> using matrix = vector<vector<T>>; /// find_by_order(x) -> x-th element in the set /// order_of_key(x) -> how many elements are less than x /// insert(x) -> inserts x into the set const int MAXN = 1e6 + 6; int BIT[MAXN]; void add(int x, int v){ for(++ x; x < MAXN; x += lsb(x)) BIT[x] += v; } int qry(int x){ int ret = 0; for(++ x; x > 0; x -= lsb(x)) ret += BIT[x]; return ret; } int main(){ /// ios_base::sync_with_stdio(false); cin.tie(NULL); /// freopen("filename.in" , "r", stdin); /// freopen("filename.out", "w", stdout); int n, q; cin >> n >> q; vector<int> A(n); for(auto &x : A) cin >> x; for(int i = 0; i < n - 1; i ++){ add(min(A[i], A[i + 1]), +1); add(max(A[i], A[i + 1]), -1); } for(int i = 0; i < q; i ++){ int t; cin >> t; if(t == 1){ int i, y; cin >> i >> y; -- i; if(i != n - 1){ add(min(A[i], A[i + 1]), -1); add(max(A[i], A[i + 1]), +1); } if(i != 0){ add(min(A[i], A[i - 1]), -1); add(max(A[i], A[i - 1]), +1); } A[i] = y; if(i != n - 1){ add(min(A[i], A[i + 1]), +1); add(max(A[i], A[i + 1]), -1); } if(i != 0){ add(min(A[i], A[i - 1]), +1); add(max(A[i], A[i - 1]), -1); } } if(t == 2){ int y; cin >> y; cout << qry(y) << endl; } } } /** */

Compilation message (stderr)

game.cpp:3: warning: ignoring '#pragma GCC optimization' [-Wunknown-pragmas]
    3 | #pragma GCC optimization ("O3")
      | 
game.cpp:4: warning: ignoring '#pragma GCC optimization' [-Wunknown-pragmas]
    4 | #pragma GCC optimization ("unroll-loops")
      |
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