This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#ifndef LOCAL
#pragma GCC optimize ("O3")
#endif
#include <bits/stdc++.h>
using namespace std;
#define sim template < class c
#define ris return * this
#define dor > debug & operator <<
#define eni(x) sim > typename \
enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) {
sim > struct rge { c b, e; };
sim > rge<c> range(c i, c j) { return {i, j}; }
sim > auto dud(c* x) -> decltype(cerr << *x, 0);
sim > char dud(...);
struct debug {
#ifdef LOCAL
~debug() { cerr << endl; }
eni(!=) cerr << boolalpha << i; ris; }
eni(==) ris << range(begin(i), end(i)); }
sim, class b dor(pair < b, c > d) {
ris << "(" << d.first << ", " << d.second << ")";
}
sim dor(rge<c> d) {
*this << "[";
for (c it = d.b; it != d.e; ++it)
*this << ", " + 2 * (it == d.b) << *it;
ris << "]";
}
#else
sim dor(const c&) { ris; }
#endif
};
#define imie(x...) " [" #x ": " << (x) << "] "
using ld = long double;
using ll = long long;
constexpr int mod = 1000 * 1000 * 1000 + 7;
constexpr int odw2 = (mod + 1) / 2;
void OdejmijOd(int& a, int b) { a -= b; if (a < 0) a += mod; }
int Odejmij(int a, int b) { OdejmijOd(a, b); return a; }
void DodajDo(int& a, int b) { a += b; if (a >= mod) a -= mod; }
int Dodaj(int a, int b) { DodajDo(a, b); return a; }
int Mnoz(int a, int b) { return (ll) a * b % mod; }
void MnozDo(int& a, int b) { a = Mnoz(a, b); }
int Pot(int a, int b) { int res = 1; while (b) { if (b % 2 == 1) MnozDo(res, a); a = Mnoz(a, a); b /= 2; } return res; }
int Odw(int a) { return Pot(a, mod - 2); }
void PodzielDo(int& a, int b) { MnozDo(a, Odw(b)); }
int Podziel(int a, int b) { return Mnoz(a, Odw(b)); }
int Moduluj(ll x) { x %= mod; if (x < 0) x += mod; return x; }
template <typename T> T Maxi(T& a, T b) { return a = max(a, b); }
template <typename T> T Mini(T& a, T b) { return a = min(a, b); }
int main() {
ios_base::sync_with_stdio(0);
cin.tie(0);
int n;
cin >> n;
vector<int> tab(n + 1);
auto Zostanie = [&](int pos, int val) -> bool {
if (pos * 2 > n) return true;
if (tab[pos * 2] < val) return false;
if (pos * 2 + 1 > n) return true;
if (tab[pos * 2 + 1] < val) return false;
return true;
};
for (int i = 1; i <= n; i++) cin >> tab[i];
for (int i = 1; ; i++) {
if (i * 2 > n) break;
if (i + 2 + 1 > n) {
if (tab[i] > tab[i * 2]) {
swap(tab[i], tab[i + 2]);
}
break;
}
const int x[4] = {0, tab[i], tab[i * 2], tab[i * 2 + 1]};
if (x[1] < x[2] and x[1] < x[3]) {
// Nic.
} else if (x[2] < x[1] and x[2] < x[3]) {
swap(tab[i], tab[i * 2]);
} else {
assert(x[3] < x[1] and x[3] < x[2]);
if (x[1] < x[2] and Zostanie(i * 2, x[1])) {
swap(tab[i], tab[i * 2]);
swap(tab[i], tab[i * 2 + 1]);
} else {
//assert(x[2] < x[1]);
swap(tab[i], tab[i * 2 + 1]);
}
}
}
for (int i = 1; i <= n; i++) {
cout << tab[i] << " ";
}
cout << endl;
return 0;
}
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