Submission #51350

#TimeUsernameProblemLanguageResultExecution timeMemory
51350mareksomSpiral (BOI16_spiral)C++17
43 / 100
1569 ms488 KiB
#ifndef LOCAL #pragma GCC optimize ("O3") #endif #include <bits/stdc++.h> using namespace std; #define sim template < class c #define ris return * this #define dor > debug & operator << #define eni(x) sim > typename \ enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) { sim > struct rge { c b, e; }; sim > rge<c> range(c i, c j) { return {i, j}; } sim > auto dud(c* x) -> decltype(cerr << *x, 0); sim > char dud(...); struct debug { #ifdef LOCAL ~debug() { cerr << endl; } eni(!=) cerr << boolalpha << i; ris; } eni(==) ris << range(begin(i), end(i)); } sim, class b dor(pair < b, c > d) { ris << "(" << d.first << ", " << d.second << ")"; } sim dor(rge<c> d) { *this << "["; for (c it = d.b; it != d.e; ++it) *this << ", " + 2 * (it == d.b) << *it; ris << "]"; } #else sim dor(const c&) { ris; } #endif }; #define imie(x...) " [" #x ": " << (x) << "] " using ld = long double; using ll = long long; constexpr int mod = 1000 * 1000 * 1000 + 7; constexpr int odw2 = (mod + 1) / 2; void OdejmijOd(int& a, int b) { a -= b; if (a < 0) a += mod; } int Odejmij(int a, int b) { OdejmijOd(a, b); return a; } void DodajDo(int& a, int b) { a += b; if (a >= mod) a -= mod; } int Dodaj(int a, int b) { DodajDo(a, b); return a; } int Mnoz(int a, int b) { return (ll) a * b % mod; } void MnozDo(int& a, int b) { a = Mnoz(a, b); } int Pot(int a, int b) { int res = 1; while (b) { if (b % 2 == 1) MnozDo(res, a); a = Mnoz(a, a); b /= 2; } return res; } int Odw(int a) { return Pot(a, mod - 2); } void PodzielDo(int& a, int b) { MnozDo(a, Odw(b)); } int Podziel(int a, int b) { return Mnoz(a, Odw(b)); } int Moduluj(ll x) { x %= mod; if (x < 0) x += mod; return x; } template <typename T> T Maxi(T& a, T b) { return a = max(a, b); } template <typename T> T Mini(T& a, T b) { return a = min(a, b); } struct Wiel { vector<int> wsp; template <typename ...Args> Wiel(Args ...args) : wsp{args...} {} int Oblicz(int n) const { int res = 0; for (int i = (int) wsp.size() - 1; i >= 0; i--) { MnozDo(res, n); DodajDo(res, wsp[i]); } return res; } void Kanon() { while (!wsp.empty() and wsp.back() == 0) { wsp.pop_back(); } } Wiel operator*(const Wiel& w) const { Wiel res; res.wsp.resize(wsp.size() + w.wsp.size() + 2); for (int i = 0; i < (int) wsp.size(); i++) { for (int j = 0; j < (int) w.wsp.size(); j++) { DodajDo(res.wsp[i + j], Mnoz(wsp[i], w.wsp[j])); } } res.Kanon(); return res; } Wiel& operator*=(const Wiel& w) { return *this = *this * w; } Wiel& operator+=(const Wiel& w) { wsp.resize(max(wsp.size(), w.wsp.size())); for (int i = 0; i < (int) w.wsp.size(); i++) { DodajDo(wsp[i], w.wsp[i]); } Kanon(); return *this; } Wiel& operator-=(const Wiel& w) { wsp.resize(max(wsp.size(), w.wsp.size())); for (int i = 0; i < (int) w.wsp.size(); i++) { OdejmijOd(wsp[i], w.wsp[i]); } Kanon(); return *this; } Wiel operator+(const Wiel& w) const { return Wiel(*this) += w; } Wiel operator-(const Wiel& w) const { return Wiel(*this) -= w; } Wiel& operator*=(int val) { for (int& x : wsp) { MnozDo(x, val); } Kanon(); return *this; } Wiel operator*(int val) const { return Wiel(*this) *= val; } Wiel& operator/=(int val) { return *this *= Odw(val); } Wiel operator/(int val) const { return Wiel(*this) /= val; } Wiel PrefiksSum() const { Wiel result; for (int i = 0; i < (int) wsp.size(); i++) { result += SumaPoteg(i) * wsp[i]; } return result; } static vector<Wiel> suma_poteg; static const Wiel& SumaPoteg(int pot) { auto ObliczSumePoteg = [](int p) -> Wiel { return Interpoluj( [p](int n) -> int { if (p == 0) return n + 1; int suma = 0; for (int i = 0; i <= n; i++) { DodajDo(suma, Pot(i, p)); } return suma; }, p + 2); }; while (pot >= (int) suma_poteg.size()) { suma_poteg.push_back(ObliczSumePoteg((int) suma_poteg.size())); } return suma_poteg[pot]; } template <typename F> static Wiel Interpoluj(F f, int n) { Wiel wynik; for (int i = 0; i < n; i++) { Wiel skladnik(1); for (int j = 0; j < n; j++) { if (i != j) { skladnik *= Wiel(Odejmij(0, j), 1) / Odejmij(i, j); } } wynik += skladnik * f(i); } return wynik; } }; vector<Wiel> Wiel::suma_poteg; debug& operator<<(debug& deb, const Wiel& w) { if (w.wsp.empty()) { return deb << "0"; } deb << w.wsp[0]; for (int i = 1; i < (int) w.wsp.size(); i++) { deb << " + " << w.wsp[i] << " * x"; if (i > 1) { deb << "^" << i; } } return deb; } int Get(int x, int y) { if (x == 0 and y == 0) return 1; const int m = max(abs(x), abs(y)) - 1; int wart = Mnoz(m * 2 + 1, m * 2 + 1); DodajDo(wart, 1); int a = m + 1, b = -m; if (a == x and b <= y) { return Dodaj(wart, Moduluj(y - b)); } const int skok_mod = Moduluj((m + 1) * 2); DodajDo(wart, Odejmij(skok_mod, 1)); b += (m + 1) * 2 - 1; if (b == y and x < a) { return Dodaj(wart, Moduluj(a - x)); } DodajDo(wart, skok_mod); a -= (m + 1) * 2; if (a == x and y < b) { return Dodaj(wart, Moduluj(b - y)); } DodajDo(wart, skok_mod); b -= (m + 1) * 2; if (b == y and a < x) { return Dodaj(wart, Moduluj(x - a)); } assert(false); } // Returns (0^pot + 1^pot + ... + n^pot) % mod. int SumujPot(int n, int pot) { return Wiel::SumaPoteg(pot).Oblicz(n); n = Moduluj(n); if (pot == 0) { return Dodaj(n, 1); } else if (pot == 1) { //static int odw2 = Odw(2); return Mnoz(Mnoz(n, Dodaj(n, 1)), odw2); } else if (pot == 2) { static int odw6 = Odw(6); return Mnoz(Mnoz(n, Dodaj(n, 1)), Mnoz(Dodaj(Dodaj(n, n), 1), odw6)); } else { assert(false); } } int Gora(int y) { assert(y >= 0); return Dodaj(Mnoz(4, SumujPot(y, 2)), Odejmij(SumujPot(y, 0), SumujPot(y, 1))); // int suma = 0; // for (int a = 0; a <= y; a++) { // DodajDo(suma, Get(0, a)); // } // return suma; } int Dol(int y) { assert(y <= 0); return Dodaj(Mnoz(4, SumujPot(-y, 2)), Dodaj(Mnoz(3, SumujPot(-y, 1)), SumujPot(-y, 0))); // int suma = 0; // for (int a = y; a <= 0; a++) { // DodajDo(suma, Get(0, a)); // } // return suma; } int Prawo(int x) { assert(x >= 0); return Dodaj(Mnoz(4, SumujPot(x, 2)), Odejmij(SumujPot(x, 0), Mnoz(3, SumujPot(x, 1)))); // int suma = 0; // for (int a = 0; a <= x; a++) { // DodajDo(suma, Get(a, 0)); // } // return suma; } int Lewo(int x) { assert(x <= 0); return Dodaj(Mnoz(4, SumujPot(-x, 2)), Dodaj(SumujPot(-x, 1), SumujPot(-x, 0))); // int suma = 0; // for (int a = x; a <= 0; a++) { // DodajDo(suma, Get(a, 0)); // } // return suma; } int Pionowy(int x1, int x2, int y1, int y2) { auto DajF = [x1](int y) { return [x1, y](int n) -> int { assert(0 <= n); return Get(x1 + n, y); }; }; Wiel f = Wiel::Interpoluj(DajF(y1), min(10, x2 - x1 + 1)); Wiel g = Wiel::Interpoluj(DajF(y2), min(10, x2 - x1 + 1)); Wiel sum = (f + g) * Podziel(y2 - y1 + 1, 2); return sum.PrefiksSum().Oblicz(x2 - x1); // int suma = 0; // for (int x = x1; x <= x2; x++) { // for (int y = y1; y <= y2; y++) { // DodajDo(suma, Get(x, y)); // } // } // return suma; } int Poziomy(int x1, int x2, int y1, int y2) { auto DajF = [y1](int x) { return [x, y1](int n) -> int { assert(0 <= n); return Get(x, y1 + n); }; }; Wiel f = Wiel::Interpoluj(DajF(x1), min(10, y2 - y1 + 1)); Wiel g = Wiel::Interpoluj(DajF(x2), min(10, y2 - y1 + 1)); Wiel sum = (f + g) * Podziel(x2 - x1 + 1, 2); return sum.PrefiksSum().Oblicz(y2 - y1); // int suma = 0; // for (int x = x1; x <= x2; x++) { // for (int y = y1; y <= y2; y++) { // DodajDo(suma, Get(x, y)); // } // } // return suma; } int PrawoGora2(int n) { assert(0 <= n); int suma = 0; for (int a = 1; a <= n; a++) { for (int b = 1; b <= n; b++) { DodajDo(suma, Get(a, b)); } } return suma; } int PrawoGora(int x, int y) { assert(1 <= x); assert(1 <= y); if (x < y) { return Dodaj(PrawoGora(x, x), Poziomy(1, x, x + 1, y)); } if (y < x) { return Dodaj(PrawoGora(y, y), Pionowy(y + 1, x, 1, y)); } assert(x == y); static Wiel inter = Wiel::Interpoluj(PrawoGora2, 10); return inter.Oblicz(x); } int PrawoDol(int x, int y) { assert(1 <= x); assert(y <= -1); int suma = 0; for (int a = 1; a <= x; a++) { for (int b = y; b <= -1; b++) { DodajDo(suma, Get(a, b)); } } return suma; } int LewoGora(int x, int y) { assert(x <= -1); assert(1 <= y); int suma = 0; for (int a = x; a <= -1; a++) { for (int b = 1; b <= y; b++) { DodajDo(suma, Get(a, b)); } } return suma; } int LewoDol(int x, int y) { assert(x <= -1); assert(y <= -1); int suma = 0; for (int a = x; a <= -1; a++) { for (int b = y; b <= -1; b++) { DodajDo(suma, Get(a, b)); } } return suma; } int Policz(int x1, int x2, int y1, int y2) { if (x2 < x1 or y2 < y1) return 0; debug() << "Policz(" imie(x1) imie(x2) imie(y1) imie(y2) ")"; if (x1 <= 0 and 0 <= x2 and (x1 < 0 or 0 < x2)) { return Dodaj(Policz(x1, -1, y1, y2), Dodaj(Policz(0, 0, y1, y2), Policz(1, x2, y1, y2))); } if (y1 <= 0 and 0 <= y2 and (y1 < 0 or 0 < y2)) { return Dodaj(Policz(x1, x2, y1, -1), Dodaj(Policz(x1, x2, 0, 0), Policz(x1, x2, 1, y2))); } if (x1 == 0) { assert(x2 == 0); if (y1 == 0) { assert(y2 == 0); return 1; } else if (y1 > 0) { return Odejmij(Gora(y2), Gora(y1 - 1)); } else { return Odejmij(Dol(y1), Dol(y2 + 1)); } } else if (y1 == 0) { assert(y2 == 0); assert(x1 != 0); if (x1 > 0) { return Odejmij(Prawo(x2), Prawo(x1 - 1)); } else { assert(x1 < 0); return Odejmij(Lewo(x1), Lewo(x2 + 1)); } } assert(1 <= x1 or x2 <= -1); assert(1 <= y1 or y2 <= -1); if (1 < x1) return Odejmij(Policz(1, x2, y1, y2), Policz(1, x1 - 1, y1, y2)); if (x2 < -1) return Odejmij(Policz(x1, -1, y1, y2), Policz(x2 + 1, -1, y1, y2)); if (1 < y1) return Odejmij(Policz(x1, x2, 1, y2), Policz(x1, x2, 1, y1 - 1)); if (y2 < -1) return Odejmij(Policz(x1, x2, y1, -1), Policz(x1, x2, y2 + 1, -1)); assert(1 == x1 or x2 == -1); assert(1 == y1 or y2 == -1); if (x1 == 1 and y1 == 1) { return PrawoGora(x2, y2); } else if (x1 == 1 and y2 == -1) { return PrawoDol(x2, y1); } else if (x2 == -1 and y1 == 1) { return LewoGora(x1, y2); } else if (x2 == -1 and y2 == -1) { return LewoDol(x1, y1); } assert(false); } int main() { ios_base::sync_with_stdio(0); cin.tie(0); int n, q; cin >> n >> q; /* for (int i = 1; i <= n; i++) { debug() << imie(i) imie(PrawoGora2(i)); } */ while (q--) { int x1, y1, x2, y2; cin >> x1 >> y1 >> x2 >> y2; cout << Policz(x1, x2, y1, y2) << endl; } return 0; }
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