This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#ifndef LOCAL
#pragma GCC optimize ("O3")
#endif
#include <bits/stdc++.h>
using namespace std;
#define sim template < class c
#define ris return * this
#define dor > debug & operator <<
#define eni(x) sim > typename \
enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) {
sim > struct rge { c b, e; };
sim > rge<c> range(c i, c j) { return {i, j}; }
sim > auto dud(c* x) -> decltype(cerr << *x, 0);
sim > char dud(...);
struct debug {
#ifdef LOCAL
~debug() { cerr << endl; }
eni(!=) cerr << boolalpha << i; ris; }
eni(==) ris << range(begin(i), end(i)); }
sim, class b dor(pair < b, c > d) {
ris << "(" << d.first << ", " << d.second << ")";
}
sim dor(rge<c> d) {
*this << "[";
for (c it = d.b; it != d.e; ++it)
*this << ", " + 2 * (it == d.b) << *it;
ris << "]";
}
#else
sim dor(const c&) { ris; }
#endif
};
#define imie(x...) " [" #x ": " << (x) << "] "
using ld = long double;
using ll = long long;
constexpr int mod = 1000 * 1000 * 1000 + 7;
constexpr int odw2 = (mod + 1) / 2;
void OdejmijOd(int& a, int b) { a -= b; if (a < 0) a += mod; }
int Odejmij(int a, int b) { OdejmijOd(a, b); return a; }
void DodajDo(int& a, int b) { a += b; if (a >= mod) a -= mod; }
int Dodaj(int a, int b) { DodajDo(a, b); return a; }
int Mnoz(int a, int b) { return (ll) a * b % mod; }
void MnozDo(int& a, int b) { a = Mnoz(a, b); }
int Pot(int a, int b) { int res = 1; while (b) { if (b % 2 == 1) MnozDo(res, a); a = Mnoz(a, a); b /= 2; } return res; }
int Odw(int a) { return Pot(a, mod - 2); }
void PodzielDo(int& a, int b) { MnozDo(a, Odw(b)); }
int Podziel(int a, int b) { return Mnoz(a, Odw(b)); }
int Moduluj(ll x) { x %= mod; if (x < 0) x += mod; return x; }
template <typename T> T Maxi(T& a, T b) { return a = max(a, b); }
template <typename T> T Mini(T& a, T b) { return a = min(a, b); }
//#define int long long
constexpr int nax = 2000 + 105;
ll Kwa(ll x) {
return x * x;
}
int SufPier(ll x) {
assert(x >= 0);
int res = (int) sqrt(x) + 1;
while ((ll) res * res > x) res--;
return res;
}
int n, m, N;
int W, H;
tuple<int, int, int> drzewo[nax];
int fut[nax];
int fuf(int w) {
if (fut[w] == w) return w;
return fut[w] = fuf(fut[w]);
}
void fuu(int u, int v) {
fut[fuf(u)] = fuf(v);
}
vector<pair<int, pair<int, int>>> kraw;
void UstawGraf(int a, int b, int odl) {
kraw.emplace_back(odl, make_pair(a, b));
}
vector<pair<int, int>> graf[nax];
int Odl(int u, int v) {
auto Polaczone = [u, v](int threshold) -> bool {
for (int i = 0; i < N; i++) {
fut[i] = i;
}
for (int i = 0; i < N; i++) {
for (auto& it : graf[i]) {
if (it.first <= threshold) {
fuu(i, it.second);
}
}
}
return fuf(u) == fuf(v);
};
int a = numeric_limits<int>::min();
int b = numeric_limits<int>::max();
while (a < b) {
const int c = (((ll) a + b) >> 1);
//debug() << imie(a) imie(b) imie(c);
if (Polaczone(c)) {
b = c;
} else {
a = c + 1;
}
}
assert(Polaczone(a));
return a;
}
int32_t main() {
ios_base::sync_with_stdio(0);
cin.tie(0);
cin >> n >> m >> W >> H;
N = n + 4;
for (int i = 0; i < n; i++) {
int x, y, r;
cin >> x >> y >> r;
drzewo[i] = make_tuple(x, y, r);
UstawGraf(i, n + 0, y - r);
UstawGraf(i, n + 1, W - x - r);
UstawGraf(i, n + 2, H - y - r);
UstawGraf(i, n + 3, x - r);
for (int j = 0; j < i; j++) {
const int x1 = get<0>(drzewo[j]);
const int y1 = get<1>(drzewo[j]);
const int r1 = get<2>(drzewo[j]);
UstawGraf(i, j, SufPier(Kwa(x - x1) + Kwa(y - y1)) - r - r1);
}
}
sort(kraw.begin(), kraw.end());
for (int i = 0; i < N; i++) fut[i] = i;
for (auto& it : kraw) {
const int o = it.first;
const int a = it.second.first;
const int b = it.second.second;
if (fuf(a) != fuf(b)) {
graf[a].emplace_back(o, b);
graf[b].emplace_back(o, a);
fuu(a, b);
debug() << imie(a) imie(b) imie(o);
}
}
int odl[4][4];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
odl[i][j] = Odl(n + i, n + j);
if (i < j) {
debug() << "odl[" << i << "][" << j << "] = " << odl[i][j];
}
}
}
while (m--) {
int r, e;
cin >> r >> e;
r *= 2;
e--;
auto Pol = [&](int a, int b) -> bool {
return odl[(a + e) % 4][(b + e) % 4] < r;
};
bool zak[4] = {false, false, false, false};
zak[0] = false;
zak[1] = Pol(0, 1) or Pol(0, 2) or Pol(0, 3);
zak[2] = Pol(0, 2) or Pol(0, 3) or Pol(1, 2) or Pol(1, 3);
zak[3] = Pol(3, 0) or Pol(3, 1) or Pol(3, 2);
for (int i = 0; i < 4; i++) {
if (!zak[(i - e + 4) % 4]) {
cout << i + 1;
}
}
cout << '\n';
}
return 0;
}
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