This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
const long long mod = 1000000007;
struct m{
long long a;
m(long long x = 0){
a = x;
}
m operator - (m x) const {
m ret = {a};
ret.a = (ret.a - x.a + mod) % mod;
return ret;
}
m operator - (long long x) const {
m ret = {a};
ret.a = (ret.a - x + mod) % mod;
return ret;
}
m operator + (long long x) const {
m ret = {a};
ret.a = (ret.a + x) % mod;
return ret;
}
m operator * (long long x) const {
m ret = {a};
ret.a = (ret.a * x) % mod;
return ret;
}
m operator + (m x) const {
m ret = {a};
ret.a = (ret.a + x.a) % mod;
return ret;
}
m operator * (m x) const {
m ret = {a};
ret.a = ret.a * x.a % mod;
return ret;
}
m operator % (m x) const {
m ret = {a};
ret.a = ret.a % x.a % mod;
return ret;
}
m operator % (long long x) const {
m ret = {a};
ret.a = ret.a % x % mod;
return ret;
}
m operator = (long long x){
a = x;
return *this;
}
m operator = (m x){
a = x.a;
return *this;
}
m operator = (int x){
a = x;
return *this;
}
bool operator < (long long x) const {
return a < x;
}
bool operator < (m x) const {
return a < x.a;
}
bool operator == (long long x) const {
return a == x;
}
bool operator == (m x) const {
return a == x.a;
}
bool operator != (long long x) const {
return a != x;
}
bool operator != (m x) const {
return a != x.a;
}
bool operator >= (long long x) const {
return a >= x;
}
bool operator >= (m x) const {
return a >= x.a;
}
void print(){
cout << a;
}
};
m pw(m x, m y){
if(y == 0) return 1;
auto s = pw(x, y.a / 2);
s = s * s % mod;
if(y % 2 == 1) s = s * x % mod;
return s;
}
m inv(m a){
return pw(a, mod-2);
}
vector<m> smF2(vector<m> f){ // g(x) = f(0) + f(1) + f(2) + ... + f(x) // ax^2 + bx + c
vector<m> ret(4, 0);
m a = f[2];
m b = f[1];
m c = f[0];
ret[0] = c;
ret[1] = c + (a + b) * inv(2) - a * inv(3);
ret[2] = (a + b) * inv(2);
ret[3] = a * inv(3);
return ret;
}
vector<m> smF3(vector<m> f){
vector<m> ret(5, 0);
m a = f[3];
m b = f[2];
m c = f[1];
m d = f[0];
ret[0] = d;
ret[1] = a * inv(4) - (a * 3ll * inv(2) + b) * inv(3) + (a * inv(2) + b + c) * inv(2) + d;
ret[2] = (a * inv(2) + b + c) * inv(2);
ret[3] = (a*3ll * inv(2) + b) * inv(3);
ret[4] = a * inv(4);
return ret;
}
m f(vector<m> F, m x){
m ret = 0;
for(m i = 0; i < F.size(); i = i + 1){
ret = ret + pw(x, i) * F[i.a];
}
return ret;
}
m getSum(vector<m> F, m h, m k){
m n1 = (h+1) * k * (k-1) * inv(2ll);
m n2 = f(smF2(F), h) * k;
return n1 + n2;
}
m getKvad1(){
return 0;
}
m fff(m a, m b, m c, m d, m x){
return pw(x, 3)*(a*2ll) + pw(x, 2)*(b*2ll+a+a*d+2) + x*(c*2ll+d*2ll+d*b+b+1) + (c*d + d + c);
}
m FFF(m a, m b, m c, m d, m x){
if(x == -1) return 0;
m A = a * inv(2);
m B = (a*4ll + b*2ll + a*d + 2ll) * inv(3);
m C = (b + a*2ll + b*2ll + a*d + 2ll + c*2ll + d*2ll + b*d + 1ll) * inv(2);
m E = c + d + c*d;
m D = A - B + C + E;
return pw(x, 4)*A + pw(x, 3) * B + pw(x, 2) * C + pw(x, 1) * D + E;
}
m getFullSum4(m h, m w){
if(h < 0 || w < 0) return 0;
m ret = FFF(4, 3, 1, 1, min(h.a, w.a-1));
if(h.a+1 >= w.a){
ret = ret + getSum({1, 3, 4}, h, w+1) - getSum({1, 3, 4}, w-1, w+1);
}else{
ret = ret + getSum({m(1) - h, -3, 4}, w, h + 1) - getSum({m(1) - h, -3, 4}, h+m(1), h+1);
}
return ret;
}
m getFullSum2(m h, m w){
if(h < 0 || w < 0) return 0;
m ret = FFF(4, -3, 1, 0, min(h, w));;
if(h.a >= w.a){
ret = ret + getSum({m(1)-w, -1, 4}, h, w+1) - getSum({m(1)-w, -1, 4}, w, w+1);
}else{
ret = ret + getSum({1, -3, 4}, w, h+1) - getSum({1, -3, 4}, h, h+1);
}
return ret;
}
m getFullSum1(m h, m w){
if(h < 0 || w < 0) return 0;
m ret = FFF(4, -1, 1, 0, min(w, h));
if(h.a >= w.a){
ret = ret + getSum({1, -1, 4}, h, w+1) - getSum({1, -1, 4}, w, w+1);
}else{
ret = ret + getSum({m(1) - h, 1, 4}, w, h+1) - getSum({m(1) - h, 1, 4}, h, h+1);
}
return ret;
}
m getFullSum3(m h, m w){
if(h < 0 || w < 0) return 0;
m ret = FFF(4, 1, 1, 0, min(w, h));
if(h.a >= w.a){
ret = ret + getSum({m(1) - w, 3, 4}, h, w+1) - getSum({m(1)-w, 3, 4}, w, w+1);
}else{
ret = ret + getSum({1, 1, 4}, w, h+1) - getSum({1, 1, 4}, h, h+1);
}
return ret;
}
m getSum2(int x1, int y1, int x2, int y2){
if(x2 < 0 || y2 < 0) return 0;
x1 = max(x1, 0);
x2 = max(x2, 0);
y1 = max(y1, 0);
y2 = max(y2, 0);
swap(x1, y1);
swap(x2, y2);
return getFullSum2(x2, y2) - getFullSum2(x1-1, y2) - getFullSum2(x2, y1-1) + getFullSum2(x1-1, y1-1);
}
m getSum1(int x1, int y1, int x2, int y2){
swap(x1, x2);
if(x2 > -1 || y2 < 0) return 0;
x1 = min(x1, -1);
x2 = min(x2, -1);
y1 = max(y1, 0);
y2 = max(y2, 0);
x1 *= -1;
x2 *= -1;
swap(x1, y1);
swap(x2, y2);
return getFullSum1(x2, y2) - getFullSum1(x1-1, y2) - getFullSum1(x2, y1-1) + getFullSum1(x1-1, y1-1);
}
m getSum4(int x1, int y1, int x2, int y2){
swap(y1, y2);
if(x2 < 0 || y2 > -1) return 0;
x1 = max(x1, 0);
x2 = max(x2, 0);
y1 = min(y1, -1);
y2 = min(y2, -1);
y1 *= -1;
y2 *= -1;
swap(x1, y1);
swap(x2, y2);
return getFullSum4(x2, y2) - getFullSum4(x1-1, y2) - getFullSum4(x2, y1-1) + getFullSum4(x1-1, y1-1);
}
m getSum3(int x1, int y1, int x2, int y2){
swap(y1, y2);
swap(x1, x2);
if(x2 > -1 || y2 > -1) return 0;
x1 = min(x1, -1);
x2 = min(x2, -1);
y1 = min(y1, -1);
y2 = min(y2, -1);
y1 *= -1;
y2 *= -1;
x1 *= -1;
x2 *= -1;
swap(x1, y1);
swap(x2, y2);
return getFullSum3(x2, y2) - getFullSum3(x1-1, y2) - getFullSum3(x2, y1-1) + getFullSum3(x1-1, y1-1);
}
int main() {
int n, t; cin >> n >> t;
while(t--){
int x1, y1, x2, y2;
cin >> x1 >> y1 >> x2 >> y2;
cout << (getSum1(x1, y1, x2, y2) + getSum2(x1, y1, x2, y2) + getSum3(x1, y1, x2, y2) + getSum4(x1, y1, x2, y2)).a << endl;
}
return 0;
}
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