This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#include "rail.h"
using namespace std;
#define pb push_back
#define eb emplace_back
#define ll long long
#define pii pair < int, int >
#define fr first
#define sc second
#define mk make_pair
#define sz(s) (int)s.size()
#define all(s) s.begin(), s.end()
#define Ok puts("ok");
#define whatis(x) cerr << #x << " = " << x << endl;
#define pause system("pause");
#define random (rand() ^ (rand() << 15))
const int N = (int)5000 + 7;
const int inf = (int)1e9 + 7;
int dis[N][N];
int getdis(int i, int j) {
if (i == j) return 0;
if (dis[i][j] != 0) return dis[i][j];
dis[i][j] = dis[j][i] = getDistance(i, j);
return dis[i][j];
}
set < int > sd, su;
pii ar[N];
int sec;
void findLocation(int n, int first, int location[], int stype[]) {
int L, R;
for (int i = 1; i < n; i++) {
ar[i] = mk(getdis(0, i), i);
}
sort(ar + 1, ar + n);
L = 0;
stype[L] = 1;
R = ar[1].sc;
stype[R] = 2;
location[L] = first;
location[R] = first + ar[1].fr;
sec = R;
set < int > :: iterator to;
sd.insert(first);
su.insert(location[R]);
for (int j = 2; j < n; j++) {
int i = ar[j].sc;
int dist = ar[j].fr;
int distsec = getdis(sec, i);
if (dist == distsec + ar[1].fr && location[sec] - distsec < first) {
int distL = getdis(L, i);
int p = location[L] + distL;
to = sd.lower_bound(p);
to--;
int rr = *to;
if (location[sec] - rr + p - rr == distsec) {
stype[i] = 2;
location[i] = p;
} else {
stype[i] = 1;
location[i] = location[sec] - distsec;
sd.insert(location[i]);
L = i;
}
} else {
int distR = getdis(R, i);
int p = location[R] - distR;
to = su.upper_bound(p);
int rr = *to;
if (rr - first + rr - p == dist) {
stype[i] = 1;
location[i] = p;
} else {
stype[i] = 2;
location[i] = first + dist;
su.insert(location[i]);
R = i;
}
}
}
// for (int i = 0; i < n; i++) {
// cerr << location[i] << ' ';
// }
// cerr << '\n';
// for (int i = 0; i < n; i++) {
// cerr << stype[i] << ' ';
// }
// cerr << '\n';
}
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