This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "collapse.h"
#include "bits/stdc++.h"
using namespace std;
#ifndef EVAL
#include "grader.cpp"
#endif
#define ar array
namespace First{
struct node{
int l, r, a, b;
};
struct DSU{
vector<int> par, sz;
int n;
vector<ar<int, 2>> last;
void init(int N){
n = N;
par.resize(n), sz.resize(n);
for(int i=0;i<n;i++) par[i] = i, sz[i] = 1;
}
int f(int x){ return (par[x] == x ? x : f(par[x])); }
void merge(int a, int b){
a = f(a), b = f(b);
if(a == b) return;
if(sz[a] < sz[b]) swap(a, b);
par[b] = a, sz[a] += sz[b];
last.push_back({a, b}), n--;
}
void roll_back(int m){
while((int)last.size() > m){
int a = last.back()[0], b = last.back()[1]; last.pop_back();
par[b] = b, sz[a] -= sz[b], n++;
}
}
};
vector<int> solve(int n, vector<int> t, vector<int> a,
vector<int> b, vector<int> in, vector<int> p){
int P = p[0];
int q = in.size(), m = a.size();
map<ar<int, 2>, int> mm;
vector<node> edges;
for(int i=0;i<m;i++){
if(a[i] > b[i]) swap(a[i], b[i]);
if(a[i] <= P && P < b[i]) continue;
if(t[i] == 0){
mm[{a[i], b[i]}] = i;
} else {
edges.push_back({mm[{a[i], b[i]}], i - 1, a[i], b[i]});
mm.erase({a[i], b[i]});
}
}
for(auto x : mm){
edges.push_back({x.second, m - 1, x.first[0], x.first[1]});
}
for(int i=0;i<q;i++){
edges.push_back({in[i], in[i], -1, i});
} vector<int> res(q);
DSU dsu;
dsu.init(n);
function<void(int, int, vector<node>)> go = [&](int l, int r, vector<node> qq){
int m = dsu.last.size();
if(l == r){
for(auto x : qq){
if(~x.a){
if(x.l <= l && l <= x.r) dsu.merge(x.a, x.b);
} else {
if(l == x.l) res[x.b] = dsu.n;
}
}
dsu.roll_back(m);
return;
}
vector<node> q2;
int mid = (l + r) >> 1;
for(auto x : qq){
if(~x.a){
if(x.l <= l && r <= x.r) dsu.merge(x.a, x.b);
else if(max(x.l, l) <= min(x.r, r)) q2.push_back(x);
} else {
if(l <= x.l && x.l <= r) q2.push_back(x);
}
}
go(l, mid, q2), go(mid + 1, r, q2);
dsu.roll_back(m);
};
go(0, m - 1, edges);
return res;
}
}
namespace SMOL{
vector<int> solve(int n, vector<int> t, vector<int> a,
vector<int> b, vector<int> in, vector<int> p){
int m = (int)t.size(), q = (int)in.size();
vector<int> v(q), rr(q);
iota(v.begin(), v.end(), 0);
sort(v.begin(), v.end(), [&](int i, int j){
return (in[i] < in[j]);
});
set<ar<int, 2>> ss;
int j = 0;
auto check = [&](int i){
int P = p[i];
vector<vector<int>> edges(n);
for(auto x : ss){
if(x[0] <= P && x[1] > P) continue;
edges[x[0]].push_back(x[1]);
edges[x[1]].push_back(x[0]);
}
vector<int> used(n);
int res = 0;
function<void(int)> dfs = [&](int u){
used[u] = 1;
for(auto x : edges[u]){
if(used[x]) continue;
dfs(x);
}
};
for(int i=0;i<n;i++){
if(used[i]) continue;
res++, dfs(i);
}
rr[i] = res; //.push_back(res);
};
for(int i=0;i<m;i++){
if(a[i] > b[i]) swap(a[i], b[i]);
if(t[i]) ss.erase({a[i], b[i]});
else ss.insert({a[i], b[i]});
while(j < q && in[v[j]] == i){
check(v[j]);
j++;
}
}
return rr;
}
}
namespace Second{
vector<int> solve(int n, vector<int> t, vector<int> a,
vector<int> b, vector<int> in, vector<int> p){
assert(0);
}
}
vector<int> simulateCollapse(
int n, vector<int> t, vector<int> a,
vector<int> b, vector<int> in, vector<int> p) {
int q = in.size(), m = t.size();
if(n <= 5000 && q <= 5000 && m <= 5000) return SMOL::solve(n, t, a, b, in, p);
//~ assert(0);
if(*max_element(p.begin(), p.end()) == *min_element(p.begin(), p.end())){
return First::solve(n, t, a, b, in, p);
} if(*max_element(t.begin(), t.end()) == 0){
return Second::solve(n, t, a, b, in, p);
} else assert(0);
}
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