This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
const int MX=300010, inf=2e9;
struct CIRCLE {
int x, y, r, idx, kill;
} C[MX];
inline ll sq(ll x){ return x*x; }
inline ll dist(int a, int b){
return sq(C[a].x-C[b].x)+sq(C[a].y-C[b].y);
}
inline bool hit(int a, int b){
return dist(a,b)<=sq(C[a].r+C[b].r);
}
int n;
void input(){
cin>>n;
for(int i=1; i<=n; i++){
int x, y, r;
cin>>x>>y>>r;
C[i]={x,y,r,i,0};
}
}
vector<vector<vi>> G;
ll t=1<<30;
// [-t, 0), [0, t)
inline int sect(int idx, int x0, int y0){
// 1 3
// 0 2
int x=C[idx].x, y=C[idx].y;
if(x<x0)
if(y<y0) return 0;
else return 1;
else
if(y<y0) return 2;
else return 3;
}
inline int range(ll x){
if(x>0) return x/t;
return -((-x+t-1)/t);
}
inline int xrange(const vi &cell){
return range(C[cell.front()].x);
}
inline int yrange(const vi &cell){
return range(C[cell.front()].y);
}
inline int xrange(const vector<vi> &X){
return xrange(X.front());
}
void init_grid(){
vi V[4];
for(int i=1; i<=n; i++){
V[sect(i,0,0)].push_back(i);
}
vector<vi> X[2];
for(int k=0; k<4; k++)
if(!V[k].empty())
X[k/2].push_back(V[k]);
if(!X[0].empty()) G.push_back(X[0]);
if(!X[1].empty()) G.push_back(X[1]);
}
void resize_grid(){
vector<vector<vi>> tmp;
for(auto &X:G){
vector<vi> newX[2];
for(vi &cell:X){
vi V[4];
int x=xrange(cell)*t + t/2;
int y=yrange(cell)*t + t/2;
for(int idx:cell){
if(C[idx].kill!=0) continue;
V[sect(idx,x,y)].push_back(idx);
}
for(int k=0; k<4; k++)
if(!V[k].empty())
newX[k/2].push_back(V[k]);
}
if(!newX[0].empty()) tmp.push_back(newX[0]);
if(!newX[1].empty()) tmp.push_back(newX[1]);
}
// slow!!!
G=tmp;
t/=2;
}
void process(vi &cell, int killer){
vi tmp;
for(int killed:cell){
if(C[killed].kill==0 && hit(killed, killer))
C[killed].kill=killer;
if(C[killed].kill==0) tmp.push_back(killed);
}
cell=tmp;
}
void kill(int idx){
while(C[idx].r*2<t){
resize_grid();
}
int x=C[idx].x, y=C[idx].y;
ll lx=range(x)-2, hx=range(x)+3;
ll ly=range(y)-2, hy=range(y)+3;
int n1=G.size();
int s1=0, e1=n1-1;
while(s1<e1){
int m1=(s1+e1)/2;
if(xrange(G[m1])<lx) s1=m1+1;
else e1=m1;
}
int pos=s1;
while(pos<min(n1,s1+5) && lx<=xrange(G[pos]) && xrange(G[pos])<=hx){
vector<vi> &X=G[pos];
int n2=X.size();
int s2=0, e2=n2-1;
while(s2<e2){
int m2=(s2+e2)/2;
if(yrange(X[m2])<ly) s2=m2+1;
else e2=m2;
}
while(s2<n2 && ly<=yrange(X[s2]) && yrange(X[s2])<=hy){
process(X[s2], idx);
s2++;
}
pos++;
}
}
void solve(){
CIRCLE D[MX];
for(int i=1; i<=n; i++) D[i]=C[i];
sort(D+1, D+n+1, [](CIRCLE &a, CIRCLE &b){
if(a.r==b.r) return a.idx<b.idx;
return a.r>b.r;
});
for(int i=1; i<=n; i++){
int idx=D[i].idx;
if(C[idx].kill!=0) continue;
kill(idx);
}
}
int main(){
ios::sync_with_stdio(0); cin.tie(0);
input();
init_grid();
solve();
for(int i=1; i<=n; i++) cout<<C[i].kill<<' ';
return 0;
}
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