This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "wall.h"
#include <bits/stdc++.h>
using namespace std;
const int N = 2e5 + 5;
const int N1 = 2e6 + 5;
const int M = 4 * N;
struct Node {
int mini, maxi, lazy;
Node() {
mini = maxi = 0;
lazy = -1;
}
void setMinMax(int a, int b) {
mini = a, maxi = b;
}
};
vector <int> ans(N1);
vector <int> idx(N1);
vector <Node> node(M);
void propagate(int head) {
if (node[head].lazy == -1) return;
int val = node[head].lazy;
node[head].lazy = -1;
node[head*2+1].setMinMax(val, val);
node[head*2+2].setMinMax(val, val);
node[head*2+1].lazy = val;
node[head*2+2].lazy = val;
}
void update(int l, int r, int L, int R, int val, bool type, int head) {
if ((l > R) ||
(L > r) ||
(type && node[head].mini >= val) ||
(!type && node[head].maxi <= val)
) return;
if (L <= l && r <= R && node[head].mini == node[head].maxi) {
node[head].setMinMax(val, val);
node[head].lazy = val;
return;
}
propagate(head);
int mid = (l+r)>>1;
update(l, mid, L, R, val, type, head*2+1);
update(mid+1, r, L, R, val, type, head*2+2);
node[head].setMinMax(
min(node[head*2+1].mini, node[head*2+2].mini),
max(node[head*2+1].maxi, node[head*2+2].maxi)
);
}
void dfs(int l, int r, int head) {
if (l == r) {
ans[l] = node[head].mini;
return;
}
propagate(head);
int mid = (l+r)>>1;
dfs(l, mid, head*2+1);
dfs(mid+1, r, head*2+2);
}
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]){
// compress left right,
for (int i = 0; i < k; i++) {
idx[left[i]] = idx[right[i]] = 1;
}
int curId = 0;
for (int i = 0; i < n; i++) {
if (idx[i] == 1) {
idx[i] = curId++;
continue;
}
int j = i;
while(j + 1 < n && idx[j+1]==0) j++;
for (int k = i; k <= j; k++) idx[k] = curId;
i = j;
curId++;
}
// update
for (int i = 0; i < k; i++) {
update(0, n-1, idx[left[i]], idx[right[i]], height[i], (op[i]==1?1:0), 0);
}
dfs(0, n-1, 0);
for (int i = 0; i < n; i++) finalHeight[i] = ans[idx[i]];
return;
}
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