Submission #443228

#TimeUsernameProblemLanguageResultExecution timeMemory
443228hhhhauraDungeons Game (IOI21_dungeons)C++17
50 / 100
7042 ms540392 KiB
#include "dungeons.h" #define wiwihorz #include <bits/stdc++.h> #pragma GCC optimize("Ofast") #pragma loop-opt(on) #define rep(i, a, b) for(int i = a; i <= b; i ++) #define rrep(i, a, b) for(int i = b; i >= a; i--) #define all(x) x.begin(), x.end() #define ceil(a, b) ((a + b - 1) / (b)) #define INF 1000000000000000000 #define MOD 1000000007 #define eps (1e-9) using namespace std; #define ll long long int #define lld long double #define pii pair<int, int> #define random mt19937 rnd(chrono::steady_clock::now().time_since_epoch().count()) #ifdef wiwihorz #define print(a...) cerr << "Line " << __LINE__ << ": ", kout("[" + string(#a) + "] = ", a) void vprint(auto L, auto R) { while(L < R) cerr << *L << " \n"[next(L) == R], ++L;} void kout() {cerr << endl;} template<class T1, class ... T2> void kout(T1 a, T2 ... e) { cerr << a << " ", kout(e...);} #else #define print(...) 0 #define vprint(...) 0 #endif int N, lg, cs; vector<vector<ll>> to, cost, need, tol, getl; vector<int> S, P, W, L; void init(int n, vector<int> s, vector<int> p, vector<int> w, vector<int> l) { N = n, lg = 32; S = s, P = p, W = w, L = l; to.assign(lg + 1, vector<ll>(n + 1, n)); cost.assign(lg + 1, vector<ll>(n + 1, 0)); need.assign(lg + 1, vector<ll>(n + 1, 0)); tol.assign(lg + 1, vector<ll>(n + 1, n)); getl.assign(lg + 1, vector<ll>(n + 1, 0)); rep(i, 0, n - 1) { to[0][i] = w[i]; cost[0][i] = s[i]; need[0][i] = s[i]; tol[0][i] = l[i]; getl[0][i] = p[i]; } rep(i, 1, lg) rep(j, 0, n) { to[i][j] = to[i - 1][to[i - 1][j]]; cost[i][j] = cost[i - 1][j] + cost[i - 1][to[i - 1][j]]; need[i][j] = max(need[i - 1][j], need[i - 1][to[i - 1][j]] - cost[i - 1][j]); tol[i][j] = tol[i - 1][tol[i - 1][j]]; getl[i][j] = getl[i - 1][j] + getl[i - 1][tol[i - 1][j]]; } cs = 1; rep(i, 0, n - 1) cs &= (s[i] == s[0]); return; } pair<int, ll> go(int x, ll z) { rrep(i, 0, lg) { if(need[i][x] <= z) { z = z + cost[i][x]; x = to[i][x]; } } return {x, z}; } pair<int, ll> gol(int x, ll z) { rrep(i, 0, lg) { if(z + getl[i][x] < S[0]) { z = z + getl[i][x]; x = tol[i][x]; } } if(x != N) z = z + P[x], x = L[x]; return {x, z}; } ll simulate(int x, int z) { ll cc = z; while(x != N) { tie(x, cc) = go(x, cc); if(x != N && cs) tie(x, cc) = gol(x, cc); else if(x != N && !cs) cc += P[x], x = L[x]; } return cc; }

Compilation message (stderr)

dungeons.cpp:5: warning: ignoring '#pragma loop ' [-Wunknown-pragmas]
    5 | #pragma loop-opt(on)
      | 
dungeons.cpp:25:13: warning: use of 'auto' in parameter declaration only available with '-fconcepts-ts'
   25 | void vprint(auto L, auto R) { while(L < R) cerr << *L << " \n"[next(L) == R], ++L;}
      |             ^~~~
dungeons.cpp:25:21: warning: use of 'auto' in parameter declaration only available with '-fconcepts-ts'
   25 | void vprint(auto L, auto R) { while(L < R) cerr << *L << " \n"[next(L) == R], ++L;}
      |                     ^~~~
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