This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "dungeons.h"
#pragma GCC optimize("Ofast", "unroll-loops")
#include <bits/stdc++.h>
using namespace std;
//#define int long long
// #define double long double
using pii = pair<int, int>;
template<typename T>
using Prior = std::priority_queue<T>;
template<typename T>
using prior = std::priority_queue<T, vector<T>, greater<T>>;
#define X first
#define Y second
#define eb emplace_back
#define pb pop_back
#define pf pop_front
#define ALL(x) begin(x), end(x)
#define RALL(x) rbegin(x), rend(x)
namespace {
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
// const int maxn = 4E5 + 5;
const long long maxn = 5E4 + 5;
// const long long w_lgmx = 19;
const long long w_lgmx = 30;
const long long l_lgmx = 30;
long long N;
vector<long long> S, P, W, L;
long long win_anc[w_lgmx][maxn], win_sum[w_lgmx][maxn], win_val[w_lgmx][maxn];
long long los_anc[l_lgmx][maxn], los_sum[l_lgmx][maxn];
} /// end of namespace
void init(int32_t _N, vector<int32_t> _S, vector<int32_t> _P, vector<int32_t> _W, vector<int32_t> _L) {
N = _N;
for (auto &x : _S) S.eb(x);
for (auto &x : _P) P.eb(x);
for (auto &x : _W) W.eb(x);
for (auto &x : _L) L.eb(x);
memset(win_anc, 0x00, sizeof(win_anc));
memset(win_sum, 0x00, sizeof(win_sum));
// memset(win_val, 0x00, sizeof(win_val));
memset(los_anc, 0x00, sizeof(los_anc));
memset(los_sum, 0x00, sizeof(los_sum));
for (long long i = 0; i < N; ++i) {
win_anc[0][i] = W[i];
win_sum[0][i] = S[i];
// win_val[0][i] = S[i];
los_anc[0][i] = L[i];
los_sum[0][i] = P[i];
}
win_anc[0][N] = los_anc[0][N] = N;
for (long long lay = 1; lay < w_lgmx; ++lay) {
for (long long i = 0; i <= N; ++i) {
long long win_par = win_anc[lay-1][i];
win_anc[lay][i] = win_anc[lay-1][win_par];
win_sum[lay][i] = win_sum[lay-1][i] + win_sum[lay-1][win_par];
// win_val[lay][i] = max(win_val[lay-1][i], win_val[lay-1][win_par]);
}
}
for (long long lay = 1; lay < l_lgmx; ++lay) {
for (long long i = 0; i <= N; ++i) {
long long los_par = los_anc[lay-1][i];
los_anc[lay][i] = los_anc[lay-1][los_par];
los_sum[lay][i] = los_sum[lay-1][i] + los_sum[lay-1][los_par];
}
}
}
long long simulate(int32_t now, int32_t _Z)
{
//printf("aa\n");
/// s[i] = s[j] ///
long long Z = _Z;
for (long long lay = l_lgmx-1; lay >= 0; --lay) {
if (los_anc[lay][now] != N and Z + los_sum[lay][now] < S[now]) {
Z += los_sum[lay][now];
now = los_anc[lay][now];
}
// cerr << "(Z, now): " << Z << "," << now << "\n";
}
if (Z < S[now]) Z += P[now], now = L[now];
return Z + win_sum[w_lgmx-1][now];
}
Compilation message (stderr)
dungeons.cpp:35:57: warning: '{anonymous}::win_val' defined but not used [-Wunused-variable]
35 | long long win_anc[w_lgmx][maxn], win_sum[w_lgmx][maxn], win_val[w_lgmx][maxn];
| ^~~~~~~
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