This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
#define lli long long int
#define X first
#define Y second
#define pb push_back
#define eb emplace_back
#define mp make_pair
#define pii pair<int, int>
#define all(x) x.begin(), x.end()
#define rall(x) x.rbegin(), x.rend()
#define test(args...) abc("[" + string(#args) + "]", args)
void abc() {cerr << endl;}
template <typename T, typename ...U> void abc(T a, U ...b) {
cerr << a << ' ', abc(b...);
}
template <typename T> void printv(T l, T r) {
while (l != r) cout << *l << " \n"[++l == r];
}
const int mod = 1e9 + 7, N = 200000;
int main () {
ios::sync_with_stdio(false);
cin.tie(0);
int n, m, k;
cin >> n >> m >> k;
vector <int> color(n, 0);
vector <pii> edge;
vector <vector <int>> cnt(n, vector <int>(k, 0));
for (int i = 0; i < n; ++i) cin >> color[i], --color[i];
for (int i = 0, u, v; i < m; ++i) {
cin >> u >> v, --u, --v;
if (color[u] == color[v]) continue;
edge.eb(u, v);
cnt[u][color[v]]++;
cnt[v][color[u]]++;
}
lli ans = 0;
// len = 2
ans += edge.size() * 2;
// len = 3;
for (pii A : edge) {
int u, v;
tie(u, v) = A;
for (int i = 0; i < k; ++i) if (i != color[v] && i != color[u]) {
ans += cnt[u][i] + cnt[v][i];
}
}
// len = 4
for (pii A : edge) {
int u, v;
tie(u, v) = A;
for (int i = 0; i < k; ++i) for (int j = 0; j < k; ++j) {
if (i == j) continue;
if (i == color[v] || i == color[u]) continue;
if (j == color[v] || j == color[u]) continue;
ans += 1ll * cnt[v][i] * cnt[u][j] + 1ll * cnt[v][j] * cnt[u][i];
}
}
cout << ans << endl;
}
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