This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#define int long long
using namespace std;
struct SplayTree {
struct Node {
int ch[2] = {0, 0}, p = 0;
int self = 0, path = 0;
int sub = 0, vir = 0;
bool flip = 0;
};
vector<Node> T;
SplayTree(int n) : T(n + 1) {}
void push(int x) {
if (!x || !T[x].flip)
return;
int l = T[x].ch[0], r = T[x].ch[1];
T[l].flip ^= 1, T[r].flip ^= 1;
swap(T[x].ch[0], T[x].ch[1]);
T[x].flip = 0;
}
void pull(int x) {
int l = T[x].ch[0], r = T[x].ch[1];
push(l);
push(r);
T[x].path = T[l].path + T[x].self + T[r].path;
T[x].sub = T[x].vir + T[l].sub + T[r].sub + T[x].self;
}
void set(int x, int d, int y) {
T[x].ch[d] = y, T[y].p = x;
pull(x);
}
void splay(int x) {
auto dir = [&](int x) {
int p = T[x].p;
if (!p)
return -1;
return T[p].ch[0] == x ? 0 : T[p].ch[1] == x ? 1 : -1;
};
auto rotate = [&](int x) {
int y = T[x].p, z = T[y].p, dx = dir(x), dy = dir(y);
set(y, dx, T[x].ch[!dx]);
set(x, !dx, y);
if (~dy)
set(z, dy, x);
T[x].p = z;
};
for (push(x); ~dir(x);) {
int y = T[x].p, z = T[y].p;
push(z);
push(y);
push(x);
int dx = dir(x), dy = dir(y);
if (~dy)
rotate(dx != dy ? x : y);
rotate(x);
}
}
};
struct LinkCut : SplayTree {
LinkCut(int n) : SplayTree(n) {}
int access(int x) {
int u = x, v = 0;
for (; u; v = u, u = T[u].p) {
splay(u);
int &ov = T[u].ch[1];
T[u].vir += T[ov].sub;
T[u].vir -= T[v].sub;
ov = v;
pull(u);
}
splay(x);
return v;
}
void reroot(int x) {
access(x);
T[x].flip ^= 1;
push(x);
}
void link(int u, int v) {
++u, ++v;
reroot(u);
access(v);
T[v].vir += T[u].sub;
T[u].p = v;
pull(v);
}
void cut(int u, int v) {
++u, ++v;
reroot(u);
access(v);
T[v].ch[0] = T[u].p = 0;
pull(v);
}
int lca(int u, int v) {
++u, ++v;
if (u == v)
return u;
access(u);
int ret = access(v);
return T[u].p ? ret : 0;
}
int subTree(int u,
int v) // Calculates subtree aggregate for u when rooted at v
{
++u, ++v;
reroot(v);
access(u);
return T[u].vir + T[u].self;
}
int path(int u, int v) // puts v at root, and path to u is in left child.
{
++u, ++v;
reroot(u);
access(v);
return T[v].path;
}
void update(int u, int v) {
++u;
access(u);
T[u].self = v;
pull(u);
}
};
signed main(void) {
ios_base::sync_with_stdio(false);
cin.tie(0);
int nbSommets, nbUpdates, nbRequetes;
cin >> nbSommets >> nbUpdates >> nbRequetes;
vector<pair<int, int>> aretes(nbSommets - 1);
for (auto &[u, v] : aretes) {
cin >> u >> v;
--u, --v;
}
LinkCut lct(nbSommets);
for (int i = 0; i < nbSommets; ++i) {
lct.update(i, 1);
}
vector<bool> state(nbSommets - 1);
vector<int> lstVal(nbSommets - 1);
for (int i = 0; i < nbUpdates; ++i) {
/*cout << "AFTER " << i << " UPDATES : " << endl;
for (int j = 0; j < nbSommets; ++j)
cout << lct.subTree(j, j) << ' ';
cout << endl;*/
int x;
cin >> x;
--x;
auto [u, v] = aretes[x];
if (!state[x]) {
lct.link(u, v);
lct.update(u, lct.T[u + 1].self - lstVal[x]);
} else {
int cur = lct.subTree(u, u);
lstVal[x] = cur;
lct.cut(u, v);
int valU = lct.subTree(u, u);
int valV = lct.subTree(v, v);
lct.update(u, lct.T[u + 1].self + valV);
lct.update(v, lct.T[v + 1].self + valU);
}
state[x] = !state[x];
}
for (int iRequete = 0; iRequete < nbRequetes; ++iRequete) {
int u;
cin >> u;
--u;
cout << lct.subTree(u, u) << '\n';
}
}
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