This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "squarerect.h"
#include <bits/stdc++.h>
using namespace std;
bool inside_shape(int X,int Y);
bool inside(int i,int j){
if (i>100 || j>100) return false;
else return inside_shape(i,j);
}
bool test1(int i,int j){
int x1,x2,y1,y2;
int hi,lo,mid;
lo=i-20,hi=i;
while (hi-lo>1){
mid=(hi+lo)>>1;
if (inside(mid,j)) hi=mid;
else lo=mid;
}
x1=hi;
lo=j-20,hi=j;
while (hi-lo>1){
mid=(hi+lo)>>1;
if (inside(i,mid)) hi=mid;
else lo=mid;
}
y1=hi;
if (i<j){
lo=j,hi=101;
while (hi-lo>1){
mid=(hi+lo)>>1;
if (inside(i,mid)) lo=mid;
else hi=mid;
}
y2=lo;
//printf("%d %d ?? %d",x1,y1,y2);
x2=x1+(y2-y1);
return inside(x2,j) && !inside(x2+1,j);
}
else{
lo=i,hi=101;
while (hi-lo>1){
mid=(hi+lo)>>1;
if (inside(mid,j)) lo=mid;
else hi=mid;
}
x2=lo;
//printf("%d %d %d ??",x1,y1,x2);
y2=y1+(x2-x1);
return inside(i,y2) && !inside(i,y2+1);
}
}
bool test2(int i,int j){
int x1,x2,y1,y2;
int lo,hi,mid;
if (i==100){
if (!inside(81,j)) return false;
x1=81,x2=100;
lo=j-20,hi=j;
while (hi-lo>1){
mid=(hi+lo)>>1;
if (inside(i,mid)) hi=mid;
else lo=mid;
}
y1=hi;
y2=y1+(x2-x1);
return inside(i,y2) && !inside(i,y2+1);
}
else{
if (!inside(i,81)) return false;
y1=81,y2=100;
lo=i-20,hi=i;
while (hi-lo>1){
mid=(hi+lo)>>1;
if (inside(mid,j)) hi=mid;
else lo=mid;
}
x1=hi;
x2=x1+(y2-y1);
return inside(x2,j) && !inside(x2+1,j);
}
}
bool am_i_square(int N, int Q) {
if (inside_shape(20,20)) return test1(20,20);
else if (inside_shape(40,20)) return test1(40,20);
else if (inside_shape(20,40)) return test1(20,40);
else if (inside_shape(40,40)) return test1(40,40);
else if (inside_shape(60,20)) return test1(60,20);
else if (inside_shape(60,40)) return test1(60,40);
else if (inside_shape(20,60)) return test1(20,60);
else if (inside_shape(40,60)) return test1(40,60);
else if (inside_shape(60,60)) return test1(60,60);
else if (inside_shape(80,20)) return test1(80,20);
else if (inside_shape(80,40)) return test1(80,40);
else if (inside_shape(80,60)) return test1(80,60);
else if (inside_shape(20,80)) return test1(20,80);
else if (inside_shape(40,80)) return test1(40,80);
else if (inside_shape(60,80)) return test1(60,80);
else if (inside_shape(80,80)) return test1(80,80);
else if (inside_shape(100,20)) return test2(100,20);
else if (inside_shape(20,100)) return test2(20,100);
else if (inside_shape(100,40)) return test2(100,40);
else if (inside_shape(40,100)) return test2(40,100);
else if (inside_shape(100,60)) return test2(100,60);
else if (inside_shape(60,100)) return test2(60,100);
else if (inside_shape(100,80)) return test2(100,80);
else if (inside_shape(80,100)) return test2(80,100);
else if (inside_shape(100,100)) return true;
return false;
}
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