This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
#define pb push_back
#define mp make_pair
#define fir first
#define sec second
typedef long long ll;
using namespace std;
int n,k;
struct Node
{
int x = 1,y = 1,l = 1;
};
bool overlap(Node a,Node b)
{
if(a.x+a.l<=b.x) return false;
if(b.x+b.l<=a.x) return false;
if(a.y+a.l<=b.y) return false;
if(b.y+b.l<=a.y) return false;
return true;
}
pair<pair<Node,Node>,Node> ans;
int mnl = 1e9;
vector<pair<int,int>> v;
vector<pair<int,int>> g[3];
void compute()
{
Node a[3];
for(int i=0;i<3;i++)
{
int mnx = 1;
int mxx = 1;
int mny = 1;
int mxy = 1;
bool isfir = true;
for(auto c:g[i])
{
int x = c.fir;
int y = c.sec;
if(isfir)
{
isfir = false;
mnx = mxx = x;
mny = mxy = y;
}
else
{
mnx = min(mnx,x);
mxx = max(mxx,x);
mny = min(mny,y);
mxy = max(mxy,y);
}
}
a[i].x = mnx; a[i].y = mny; a[i].l = max(max(mxx-mnx,mxy-mny),1);
if(a[i].l==0) assert(false);
}
if(overlap(a[0],a[1]) || overlap(a[2],a[1]) || overlap(a[0],a[2])) return;
if(max(max(a[0].l,a[1].l),a[2].l) <= mnl)
{
mnl = max(max(a[0].l,a[1].l),a[2].l);
ans = {{a[0],a[1]},a[2]};
return;
}
}
void bf(int curr)
{
if(curr==n)
{
compute();
return;
}
for(int i=0;i<3;i++)
{
g[i].push_back(v[curr]);
bf(curr+1);
g[i].pop_back();
}
}
void solve()
{
cin >> n >> k;
int mnx = 0;
int mxx = 0;
int mny = 0;
int mxy = 0;
for(int i=0;i<n;i++)
{
int x,y;
cin >> x >> y;
if(i==0)
{
mnx = mxx = x;
mny = mxy = y;
}
else
{
mnx = min(mnx,x);
mxx = max(mxx,x);
mny = min(mny,y);
mxy = max(mxy,y);
}
v.pb({x,y});
}
if(k==1)
{
cout << mnx << " " << mny << " " << max(max(mxx-mnx,mxy-mny),1) << endl;
return;
}
bf(0);
cout << ans.fir.fir.x << " " << ans.fir.fir.y << " " << ans.fir.fir.l << endl;
cout << ans.fir.sec.x << " " << ans.fir.sec.y << " " << ans.fir.sec.l << endl;
cout << ans.sec.x << " " << ans.sec.y << " " << ans.sec.l << endl;
return;
}
int main()
{
ios_base::sync_with_stdio(false);
cin.tie(0); cout.tie(0);
solve();
return 0;
}
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