This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
// vaziat meshki-ghermeze !
#include <bits/stdc++.h>
#define pb push_back
#define F first
#define S second
#define all(x) x.begin(), x.end()
#define debug(x) cerr << #x << " : " << x << '\n'
using namespace std;
typedef long long ll;
typedef long double ld;
typedef string str;
typedef pair<ll, ll> pll;
const ll Mod = 1000000007LL;
const int N = 2e5 + 10;
const ll Inf = 2242545357980376863LL;
const ll Log = 30;
pll operator-(pll A, pll B){ return pll(A.F - B.F, A.S - B.S); }
pll operator+(pll A, pll B){ return pll(A.F + B.F, A.S + B.S); }
ll Cross(pll A, pll B) { return A.F * B.S - A.S * B.F; }
bool CMP(pll A, pll B){
return Cross(A, B) > 0;
}
int n, m;
// int att[N], def[N]
ll ans[N];
pll po[N];
int ty[N], cnt[N];
vector<int> V[N];
struct Fenwick {
static const int DELTA = 2;
vector<int> fen;
int _N;
Fenwick (){
}
void Set_Size(int _n){
_N = _n + DELTA + 3;
fen.resize(_N, 0);
}
void Add(int idx, int x){
idx += DELTA;
for(;idx < _N; idx += (idx & (-idx)))
fen[idx] += x;
}
int Get(int idx){
idx += DELTA;
int res = 0;
for(; idx; idx -= (idx & (-idx)))
res += fen[idx];
return res;
}
};
struct Half_Plane {
pll O;
vector<pll> vec;
vector<int> ons;
Fenwick fen;
Half_Plane (){
vec.clear();
ons.clear();
}
void Set_Origin(pll X){ O = X; };
void Add_Point(pll X){ vec.pb(X - O); };
void Init(){
sort(all(vec), CMP);
fen.Set_Size(vec.size());
}
int Find(pll X){
int pos = upper_bound(all(vec), X - O, CMP) - vec.begin();
return pos - 1;
}
void On(pll X){
int pos = Find(X);
fen.Add(pos, +1); ons.pb(pos);
}
int Right(pll X){
int pos = Find(X);
return fen.Get(pos);
}
int Left(pll X){
return ons.size() - Right(X);
}
void Reset(){
for(auto pos : ons)
fen.Add(pos, -1);
ons.clear();
}
};
struct CHF {
Half_Plane H[N];
CHF() {
}
void Set_Origin(pll X){
for(int i = 0; i < N; i++)
H[i].Set_Origin(X);
}
void Add_Point(pll X, int col){ H[col].Add_Point(X); };
void Init(){
for(int i = 0; i < N; i++)
H[i].Init();
}
void On(pll X, int col){
H[col].On(X);
}
int Right(pll X, int col){
return H[col].Right(X);
}
int Left(pll X, int col){
return H[col].Left(X);
}
void Reset(){
for(int i = 0; i < N; i++)
H[i].Reset();
}
};
int rem[N];
struct Solver {
pll P[2];
CHF D[2];
CHF U[2];
pll ln, P0, P1;
struct Query {
int oth, id;
bool att;
};
vector<Query> Q[N];
Solver (pll _P0, pll _P1){
P[0] = _P0; P[1] = _P1;
ln = P[1] - P[0]; // P0 -> P1
D[0].Set_Origin(P[0]);
D[1].Set_Origin(P[1]);
U[0].Set_Origin(P[0]);
U[1].Set_Origin(P[1]);
for(int i = 1; i <= n; i++){
if(Cross(ln, po[i] - P[0]) < 0){
D[0].Add_Point(po[i], ty[i]);
D[1].Add_Point(po[i], ty[i]);
} else {
U[0].Add_Point(po[i], ty[i]);
U[1].Add_Point(po[i], ty[i]);
}
}
D[0].Init(); D[1].Init();
U[0].Init(); U[1].Init();
}
void Query_Att(int cf, int cb, int id){
Q[cf].pb({cb, id, true});
}
void Query_Def(int cf, int cb, int id){
Q[cb].pb({cf, id, false});
}
void Solve(){
vector<int> I;
for(int i = 1; i <= n; i++){
if(Cross(ln, po[i] - P[0]) < 0){
D[0].On(po[i], ty[i]);
D[1].On(po[i], ty[i]);
} else {
I.pb(i);
}
}
sort(all(I), [&](int i, int j){
return Cross(ln, po[i] - P[0]) < Cross(ln, po[j] - P[0]);
});
// Getting D
for(int i : I){
for(auto [oth, id, att] : Q[ ty[i] ]){
ans[id] += D[0].Right(P[0] + P[0] - po[i], oth);
ans[id] += D[1].Left(P[1] + P[1] - po[i], oth);
}
}
// Getting ATT
for(int i : I) rem[ty[i]] ++;
for(int i : I){
for(auto [oth, id, att] : Q[ ty[i] ]){
if(!att) continue;
ans[id] += U[0].Left(po[i], oth);
ans[id] += U[1].Right(po[i], oth);
ans[id] += rem[oth];
}
U[0].On(po[i], ty[i]);
U[1].On(po[i], ty[i]);
rem[ty[i]] --;
}
U[0].Reset();
U[1].Reset();
// Getting DEF
reverse(all(I));
for(int i : I) rem[ty[i]] ++;
for(int i : I){
for(auto [oth, id, att] : Q[ ty[i] ]){
if(att) continue;
ans[id] += U[0].Right(po[i], oth);
ans[id] += U[1].Left(po[i], oth);
ans[id] += rem[oth];
}
U[0].On(po[i], ty[i]);
U[1].On(po[i], ty[i]);
rem[ty[i]] --;
}
}
};
int main(){
ios::sync_with_stdio(0); cin.tie(0); cout.tie(0);
//
// CHF HH;
// HH.Set_Origin({3, 3});
// HH.Add_Point({10, 10}, 1);
// HH.Add_Point({10, 9}, 2);
// HH.Add_Point({9, 10}, 3);
// HH.Add_Point({3, 4}, 1);
// HH.Init();
// // for(auto [x, y] : HH.vec)
// // cerr << "! " << x << ' ' << y << '\n';
// HH.On({10, 9}, 2);
// HH.On({10, 10}, 1);
// debug( HH.Right({11, 10}, 1) );
// debug( HH.Right({10, 11}, 2) );
// exit(0);
//
cin >> n >> m;
for(int i = 1; i <= n; i++){
cin >> po[i].F >> po[i].S >> ty[i];
V[ty[i]].pb(i);
cnt[ty[i]] ++;
}
pll C, D;
cin >> C.F >> C.S >> D.F >> D.S;
Solver A(C, D), B(D, C);
int q, x, y;
cin >> q;
for(int i = 0; i < q; i++){
cin >> x >> y;
// if(i != 0) continue;
if(cnt[x] <= cnt[y])
A.Query_Att(x, y, i), B.Query_Att(x, y, i);
else
A.Query_Def(x, y, i), B.Query_Def(x, y, i);
ans[i] -= 1ll * cnt[x] * cnt[y];
// cout << (1ll * cnt[x] * cnt[y]) - A.Get(x, y) - B.Get(x, y) << '\n';
}
A.Solve();
B.Solve();
for(int i = 0; i < q; i++)
cout << -ans[i] << '\n';
return 0;
}
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