# |
Submission time |
Handle |
Problem |
Language |
Result |
Execution time |
Memory |
413586 |
2021-05-29T01:48:18 Z |
KoD |
Game (IOI13_game) |
C++17 |
|
2 ms |
332 KB |
#include <bits/stdc++.h>
#include "game.h"
using ll = long long;
template <class T> using Vec = std::vector<T>;
int Row, Column;
struct SegGCD {
struct Node {
ll gcd;
int left, right;
std::array<int, 2> ch;
Node(const int left, const int right): gcd(0), left(left), right(right), ch({-1, -1}) {}
};
Vec<Node> node;
SegGCD() {
node.emplace_back(0, Column);
}
void fetch(const int u) {
const int l = node[u].ch[0];
const int r = node[u].ch[1];
node[u].gcd = std::gcd(l == -1 ? 0 : node[l].gcd, r == -1 ? 0 : node[r].gcd);
}
void assign(const int x, const ll v) {
int u = 0;
Vec<int> path;
while (node[u].right - node[u].left > 1) {
path.push_back(u);
const int mid = (node[u].left + node[u].right) / 2;
if (x < mid) {
if (node[u].ch[0] == -1) {
node.emplace_back(node[u].left, mid);
node[u].ch[0] = (int) node.size() - 1;
}
u = node[u].ch[0];
}
else {
if (node[u].ch[1] == -1) {
node.emplace_back(mid, node[u].right);
node[u].ch[1] = (int) node.size() - 1;
}
u = node[u].ch[1];
}
}
node[u].gcd = v;
while (!path.empty()) {
fetch(path.back());
path.pop_back();
}
}
void fold(const int u, const int l, const int r, ll& base) {
if (u == -1 or node[u].right <= l or r <= node[u].left) {
return;
}
if (l <= node[u].left and node[u].right <= r) {
base = std::gcd(base, node[u].gcd);
return;
}
fold(node[u].ch[0], l, r, base);
fold(node[u].ch[1], l, r, base);
}
};
struct Seg2D {
struct Node {
SegGCD seg;
int left, right;
std::array<int, 2> ch;
Node(const int left, const int right) : seg(), left(left), right(right), ch({-1, -1}) {}
};
Vec<Node> node;
Seg2D() {
node.emplace_back(0, Row);
}
void assign(const int x, const int y, const ll v) {
int u = 0;
while (node[u].right - node[u].left > 1) {
node[u].seg.assign(y, v);
const int mid = (node[u].left + node[u].right) / 2;
if (x < mid) {
if (node[u].ch[0] == -1) {
node.emplace_back(node[u].left, mid);
node[u].ch[0] = (int) node.size() - 1;
}
u = node[u].ch[0];
}
else {
if (node[u].ch[1] == -1) {
node.emplace_back(mid, node[u].right);
node[u].ch[1] = (int) node.size() - 1;
}
u = node[u].ch[1];
}
}
node[u].seg.assign(y, v);
}
void fold(const int u, const int l, const int r, const int l2, const int r2, ll& base) {
if (u == -1 or node[u].right <= l or r <= node[u].left) {
return;
}
if (l <= node[u].left and node[u].right <= r) {
node[u].seg.fold(0, l2, r2, base);
return;
}
fold(node[u].ch[0], l, r, l2, r2, base);
fold(node[u].ch[1], l, r, l2, r2, base);
}
};
Seg2D seg;
void init(int R, int C) {
Row = R;
Column = C;
seg = Seg2D();
}
void update(int P, int Q, ll K) {
seg.assign(P, Q, K);
}
ll calculate(int P, int Q, int U, int V) {
ll base = 0;
seg.fold(0, P, U + 1, Q, V + 1, base);
return base;
}
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
1 ms |
204 KB |
Output is correct |
2 |
Incorrect |
1 ms |
332 KB |
Output isn't correct |
3 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
1 ms |
204 KB |
Output is correct |
2 |
Incorrect |
1 ms |
204 KB |
Output isn't correct |
3 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
1 ms |
204 KB |
Output is correct |
2 |
Incorrect |
1 ms |
332 KB |
Output isn't correct |
3 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
1 ms |
204 KB |
Output is correct |
2 |
Incorrect |
2 ms |
332 KB |
Output isn't correct |
3 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Correct |
1 ms |
204 KB |
Output is correct |
2 |
Incorrect |
2 ms |
332 KB |
Output isn't correct |
3 |
Halted |
0 ms |
0 KB |
- |