Submission #407095

#TimeUsernameProblemLanguageResultExecution timeMemory
407095FalconAliens (IOI07_aliens)C++17
100 / 100
2 ms200 KiB
#include <bits/stdc++.h> #ifdef DEBUG #include "debug.hpp" #endif using namespace std; #define all(c) (c).begin(), (c).end() #define rall(c) (c).rbegin(), (c).rend() #define traverse(c, it) for(auto it = (c).begin(); it != (c).end(); ++it) #define rep(i, N) for(int i = 0; i < (N); ++i) #define rrep(i, N) for(int i = (N) - 1; i >= 0; --i) #define rep1(i, N) for(int i = 1; i <= (N); ++i) #define rep2(i, s, e) for(int i = (s); i <= (e); ++i) #ifdef DEBUG #define debug(x...) { \ ++dbg::depth; \ string dbg_vals = dbg::to_string(x); \ --dbg::depth; \ dbg::fprint(__func__, __LINE__, #x, dbg_vals); \ } #define light_debug(x) { \ dbg::light = true; \ dbg::dout << __func__ << ":" << __LINE__; \ dbg::dout << " " << #x << " = " << x << endl; \ dbg::light = false; \ } #else #define debug(x...) 42 #define light_debug(x) 42 #endif using ll = long long; template<typename T> inline T& ckmin(T& a, T b) { return a = a > b ? b : a; } template<typename T> inline T& ckmax(T& a, T b) { return a = a < b ? b : a; } using point = complex<long long>; namespace interact { long long n; bool in_range(point p) { return 1 <= p.real() && 1 <= p.imag() && p.real() <= n && p.imag() <= n; } bool query(point p) { if(!in_range(p)) return false; cout << "examine " << p.real() << ' ' << p.imag() << endl; string s; cin >> s; return s == "true"; } void answer(point p) { cout << "solution " << p.real() << ' ' << p.imag() << endl; } } // namespace interact point find_edge_in_dir(point p, point d) { for(long long k = 1LL << 30; k > 0; k >>= 1) if(interact::query(p + k * d)) p += k * d; return p; } point find_last_in_dir(point p, point d, long long m) { while(interact::query(p + 2 * m * d)) p += 2 * m * d; return find_edge_in_dir(p, d); } long long find_m(point start) { point l = find_edge_in_dir(start, -1); point r = find_edge_in_dir(start, 1); long long d = (r - l + 1LL).real(); // d = m or 3m or 5m if(d % 3 != 0 && d % 5 != 0) return d; point p = (l + r) / 2LL; if(d % 3 == 0 && !interact::query(p)) return d / 3; if(d % 5 != 0) return d; p = (p + l + (d / 5 - 1) / 2) / 2LL; if(interact::query(p)) return d; else return d / 5; } point find_center(point start, long long m) { point i(0, 1); point tr_corner = find_last_in_dir(find_last_in_dir(start, 1, m), i, m); if(interact::query(tr_corner + 1LL + i)) tr_corner = tr_corner + m * (1LL + i); return tr_corner - (5 * m - 1) / 2 * (1LL + i); } int main() { long long x, y; cin >> interact::n >> x >> y; point start(x, y); long long m = find_m(start); interact::answer(find_center(start, m)); #ifdef DEBUG dbg::dout << "\nExecution time: " << clock() * 1000 / CLOCKS_PER_SEC << "ms" << endl; #endif return 0; }
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