This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
class Segment {
public:
int N;
int index;
int start;
int length;
int direction;
int sortedIndex;
set<Segment*> children;
Segment(int _N, int i, int a, int b) {
N = _N;
index = i;
start = a;
length = (b + N - a) % N + 1;
direction = 0;
sortedIndex = -1;
children.clear();
}
bool Include(const Segment &o) {
int x = (o.start - start + N) % N;
return x + o.length <= length;
}
void SetDirection(int dir) {
direction = dir;
for (auto i : children) {
i->direction = !dir;
}
}
};
int main() {
ios::sync_with_stdio(0);
cin.tie(0);
int N, M;
cin >> N >> M;
vector<Segment> segments;
for (int i = 0; i < M; i++) {
int a, b;
cin >> a >> b;
segments.emplace_back(Segment(N, i, --a, --b));
}
sort(begin(segments), end(segments), [&](const Segment &i, const Segment &j) {
return i.start < j.start || (i.start == j.start && i.length > j.length);
});
for (int i = 0; i < M; i++) {
segments[i].sortedIndex = i;
}
vector<Segment*> mainSegments;
Segment* last = &segments[0];
vector<int> inMain(M);
for (int i_ = 1; i_ < 4 * M; i_++) {
int i = i_ % M;
Segment* cur = &segments[i];
if (cur->index != last->index && last->Include(*cur)) {
if (inMain[last->index]) {
last->children.emplace(cur);
}
} else {
last = cur;
if (i_ >= M && !inMain[cur->index]) {
inMain[cur->index] = 1;
mainSegments.emplace_back(cur);
}
}
}
const auto Alternating = [&](int start_) {
for (int i_ = 0; i_ < int(mainSegments.size()); i_++) {
int i = (i_ + start_) % mainSegments.size();
mainSegments[i]->SetDirection(i_ % 2);
}
};
if (mainSegments.size() % 2 == 0) {
Alternating(0);
} else {
for (int i = 0; i < int(mainSegments.size()); i++) {
auto S0 = mainSegments[(i + 0) % mainSegments.size()];
auto S1 = mainSegments[(i + 1) % mainSegments.size()];
auto S2 = mainSegments[(i + 2) % mainSegments.size()];
auto S3 = mainSegments[(i + 3) % mainSegments.size()];
S0->SetDirection(1);
S1->SetDirection(0);
S2->SetDirection(0);
S3->SetDirection(1);
if ([&]() -> bool {
// Check if segment S0...S3 is good
int cur = S0->start;
int rep = (S3->sortedIndex - S0->sortedIndex + M - 1) % M + 1;
for (int i_ = 0; i_ < rep; i_++) {
int i = (S0->sortedIndex + i_) % M;
if (segments[i].direction == 0) continue;
int st = segments[i].start;
if (i < S0->sortedIndex) st += N;
if (cur < st) return false;
cur = max(cur, st + segments[i].length);
}
int i = S3->sortedIndex;
int st = segments[i].start;
if (i <= S0->sortedIndex) st += N;
if (cur < st) return false;
return true;
}()) {
Alternating((i + 2) % mainSegments.size());
break;
}
}
}
if ([&]() -> bool {
// Check whether solution is valid
for (int dir = 0; dir < 2; dir++) {
int cur = 0;
for (int i = 0; i < 2 * M; i++) if (segments[i % M].direction == dir) {
int st = segments[i % M].start;
if (i < M) st -= N;
if (cur < st) return false;
cur = max(cur, st + segments[i % M].length);
}
if (cur < N) return false;
}
return true;
}()) {
vector<int> ans(M);
for (auto seg : segments) {
ans[seg.index] = seg.direction;
}
for (int i = 0; i < M; i++) {
cout << ans[i];
}
cout << '\n';
} else {
cout << "impossible\n";
}
return 0;
}
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