Submission #402777

#TimeUsernameProblemLanguageResultExecution timeMemory
402777ACmachineGame (IOI13_game)C++17
100 / 100
7649 ms84792 KiB
#include "game.h" #include <bits/stdc++.h> using namespace std; #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; template<typename T> using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; template<typename T, typename U> using ordered_map = tree<T, U, less<T>, rb_tree_tag, tree_order_statistics_node_update>; typedef long long ll; typedef long double ld; typedef pair<int,int> pii; typedef pair<ll,ll> pll; typedef vector<int> vi; typedef vector<ll> vll; #define FOR(i,j,k,in) for(int i=(j); i < (k);i+=in) #define FORD(i,j,k,in) for(int i=(j); i >=(k);i-=in) #define REP(i,b) FOR(i,0,b,1) #define REPD(i,b) FORD(i,b,0,1) #define pb push_back #define mp make_pair #define ff first #define ss second #define all(x) begin(x), end(x) #define MANY_TESTS int tcase; cin >> tcase; while(tcase--) const double EPS = 1e-9; const int MOD = 1e9+7; const ll INFF = 1e18; const int INF = 1e9; const ld PI = acos((ld)-1); const vi dy = {1, 0, -1, 0, -1, 1, 1, -1}; const vi dx = {0, 1, 0, -1, -1, 1, -1, 1}; void DBG(){cout << "]" << endl;} template<typename T, typename ...U> void DBG(const T& head, const U... args){ cout << head << "; "; DBG(args...); } #define dbg(...) cout << "Line(" << __LINE__ << ") -> [" << #__VA_ARGS__ << "]: [", DBG(__VA_ARGS__); #define chk() cout << "Check at line(" << __LINE__ << ") hit." << endl; template<class T, unsigned int U> ostream& operator<<(ostream& out, const array<T, U> &v){out << "["; REP(i, U) out << v[i] << ", "; out << "]"; return out;} template <class T, class U> ostream& operator<<(ostream& out, const pair<T, U> &par) {out << "[" << par.first << ";" << par.second << "]"; return out;} template <class T> ostream& operator<<(ostream& out, const set<T> &cont) { out << "{"; for( const auto &x:cont) out << x << ", "; out << "}"; return out; } template <class T, class U> ostream& operator<<(ostream& out, const map<T, U> &cont) {out << "{"; for( const auto &x:cont) out << x << ", "; out << "}"; return out; } template<class T> ostream& operator<<(ostream& out, const vector<T> &v){ out << "["; REP(i, v.size()) out << v[i] << ", "; out << "]"; return out;} template<class T> istream& operator>>(istream& in, vector<T> &v){ for(auto &x : v) in >> x; return in; } long long gcd2(long long X, long long Y) { if(X == 0) return Y; if(Y == 0) return X; long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } struct treap{ ll val; int key; ll res; int y; array<treap*, 2> ch; treap(int _key, ll _val) : key(_key), val(_val), y(rand()), res(val){ ch = {NULL, NULL}; } }; void recalc(treap *t){ if(t == NULL) return; t->res = t->val; REP(i, 2){ if(t->ch[i] != NULL) t->res = gcd2(t->res, t->ch[i]->res); } return; } ll getres(treap* t){ return (t == NULL ? 0 : t->res); } pair<treap*, treap*> split(treap* t, int key){ // all < key if(t == NULL) return {NULL, NULL}; if(t->key < key){ auto pa = split(t->ch[1], key); t->ch[1] = pa.ff; recalc(t); return {t, pa.ss}; } else{ auto pa = split(t->ch[0], key); t->ch[0] = pa.ss; recalc(t); return {pa.ff, t}; } } treap* merge(treap* f, treap *s){ if(f == NULL) return s; if(s == NULL) return f; if(f->y >= s->y){ f->ch[1] = merge(f->ch[1], s); recalc(f); return f; } else{ s->ch[0] = merge(f, s->ch[0]); recalc(s); return s; } } treap* insert(treap* t, treap *s){ // second add to treapu t if(t == NULL) { return s; } auto paf = split(t, s->key); auto pas = split(paf.ss, s->key + 1); t = merge(paf.ff, merge(s, pas.ss)); return t; } ll query_treap(treap* &t, int l, int r){ if(t == NULL) return 0ll; auto pa = split(t, l); auto pa2 = split(pa.ss, r); ll res = getres(pa2.ff); t = merge(pa.ff, merge(pa2.ff, pa2.ss)); return res; } // wohoo correct treap // dynamic segtree struct segtree2d{ vector<treap*> tree; vector<int> lch; // left and right child vector<int> rch; int n; void create_node(){ treap* s = new treap(-1, 0); tree.pb(s); lch.pb(-1); rch.pb(-1); } void pull(int id, int x){ ll fv = 0, sv = 0; if(lch[id] != -1){ fv = query_treap(tree[lch[id]], x, x + 1); } if(rch[id] != -1){ sv = query_treap(tree[rch[id]], x, x + 1); } tree[id] = insert(tree[id], new treap(x, gcd2(fv, sv))); } segtree2d(){} segtree2d(int sz){ n = 1; while(n <= sz) n *= 2; create_node(); } void upd(int row, int col, int beg, int end, int v, ll value){ if(beg == row && beg + 1 == end){ treap* s = new treap(col, value); tree[v] = insert(tree[v], s); return; } int mid = (beg + end) >> 1; if(row < mid){ if(lch[v] == -1){ create_node(); int id = (int)tree.size() - 1; lch[v] = id; } upd(row, col, beg, mid, lch[v], value); } else{ if(rch[v] == -1){ create_node(); int id = (int)tree.size() - 1; rch[v] = id; } upd(row, col, mid, end, rch[v], value); } pull(v, col); } ll query(int x1, int x2, int y1, int y2, int beg, int end, int v){ if(beg >= y1 && end <= y2){ return query_treap(tree[v], x1, x2); } if(beg >= y2 || end <= y1) return 0ll; int mid = (beg + end) >> 1; ll tmf = 0; if(lch[v] != -1) tmf = query(x1, x2, y1, y2, beg, mid, lch[v]); ll tms = 0; if(rch[v] != -1) tms = query(x1, x2, y1, y2, mid, end, rch[v]); return gcd2(tmf, tms); } }; segtree2d st; void init(int R, int C) { srand(time(NULL)); st = segtree2d(R); } void update(int P, int Q, long long K) { st.upd(P, Q, 0, st.n, 0, K); } long long calculate(int P, int Q, int U, int V) { // xrange[Q, V + 1); yrange[P, U + 1) ll res = st.query(Q, V + 1, P, U + 1, 0, st.n, 0); return res; }

Compilation message (stderr)

game.cpp: In constructor 'treap::treap(int, ll)':
game.cpp:73:17: warning: 'treap::key' will be initialized after [-Wreorder]
   73 |     ll val; int key;
      |                 ^~~
game.cpp:73:8: warning:   'll treap::val' [-Wreorder]
   73 |     ll val; int key;
      |        ^~~
game.cpp:77:5: warning:   when initialized here [-Wreorder]
   77 |     treap(int _key, ll _val) : key(_key), val(_val), y(rand()), res(val){
      |     ^~~~~
game.cpp:75:9: warning: 'treap::y' will be initialized after [-Wreorder]
   75 |     int y;
      |         ^
game.cpp:74:8: warning:   'll treap::res' [-Wreorder]
   74 |     ll res;
      |        ^~~
game.cpp:77:5: warning:   when initialized here [-Wreorder]
   77 |     treap(int _key, ll _val) : key(_key), val(_val), y(rand()), res(val){
      |     ^~~~~
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