Submission #399481

#TimeUsernameProblemLanguageResultExecution timeMemory
399481cfalasGame (IOI13_game)C++14
0 / 100
2 ms428 KiB
#include "game.h" #include<bits/stdc++.h> using namespace std; #define mp make_pair #define INF 10000000 #define MOD 1000000007 #define MID ((l+r)/2) #define HASHMOD 2305843009213693951 #define ll long long #define ull unsigned long long #define F first #define S second typedef pair<ll, ll> ii; typedef pair<ii, int> iii; typedef vector<ll> vi; typedef vector<ii> vii; typedef map<int, int> mii; #define EPS 1e-6 #define FOR(i,n) for(int i=0;i<((int)(n));i++) #define FORi(i,a,b) for(int i=((int)(a));i<((int)(b));i++) #define FOA(v, a) for(auto v : a) int t, n; vi a, b; static int M; //static map<int, map<ii, int> > mapper; long long gcd(long long X, long long Y) { //return X + Y; long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } template<typename Q> struct seg_tree_2d{ template<typename T> struct seg_tree{ struct node{ T val; node* left=nullptr; node* right=nullptr; node() {val=0;} node(T v) {val=v;} }; inline static node* seg; //vector<node> seg; T RAND_VALUE=0; seg_tree(){seg = new node();} unordered_map<int, T> leaves; inline void merge(node *par){ par->val = gcd(par->left->val , par->right->val); } inline void update_node(node* ind, T val, int l, int r){ leaves[l] = val; if(val==0) leaves.erase(l); ind->val = val; } inline void create_children(node* ind, int l, int r){ if((*ind).left==nullptr) ind->left=new node();//seg.size(), /*mapper[parent][{l,MID}] = seg[ind].left,*/ seg.push_back(node()); if((*ind).right==nullptr) ind->right =new node();//seg[ind].right=seg.size(), /*mapper[parent][{MID+1,r}] = seg[ind].right,*/ seg.push_back(node()); } /* void print(int l=0, int r=M-1, int ind=0){ cout<<"("<<l<<" "<<r<<" "<<ind<<": "<<seg[ind].val<<") "; if(seg[ind].left!=-1) print(l, MID, seg[ind].left); if(seg[ind].right!=-1) print(MID+1, r, seg[ind].right); }*/ void build(vector<T>& arr, int l=0, int r=M-1, node* ind=seg){ if(l==r) ind->val = node(arr[l]);// changed.push_back({l,r}); else{ create_children(ind, l, r); //changed.push_back({l,r}); build(arr,l,MID,ind->left); build(arr,MID+1,r,ind->right); merge(ind); } } void update(int x, T val, int l=0, int r=M-1, node* ind=seg){ if(x==l && r==x) update_node(ind, val,l,r); else if(x<l || r<x) return; else{ create_children(ind, l, r); update(x,val,l,MID,ind->left); update(x,val,MID+1,r,ind->right); merge(ind); } } T query(int rl, int rr, int l=0, int r=M-1, node* ind=seg){ if(rl<=l && r<=rr) return ind->val; else if(rl>r || l>rr) return RAND_VALUE; else{ create_children(ind, l, r); return gcd(query(rl, rr, l, MID, ind->left) , query(rl,rr,MID+1,r,ind->right)); } } }; struct node{ seg_tree<Q> val; int left=-1; int right=-1; node() {left=-1, right=-1;} }; vector<node> seg2d; static inline int N; Q RAND_VALUE_2d=0; seg_tree_2d(int n){N=n, seg2d.assign(1, node());} inline void merge(node &par, node &a, node &b, int ind){ FOA(v,a.val.leaves){ Q val = v.S; if(b.val.leaves[v.F]) val = gcd(val, b.val.leaves[v.F]); if(par.val.leaves[v.F]!=val) par.val.update(v.F, val); } FOA(v,b.val.leaves){ Q val = v.S; if(a.val.leaves[v.F]) val = gcd(val, a.val.leaves[v.F]); if(par.val.leaves[v.F]!=val) par.val.update(v.F, val); } } void print(int l=0, int r=N-1, int ind=0){ cout<<"L R "<<l<<" "<<r<<" "<<ind<<endl; seg2d[ind].val.print(); cout<<endl; if(seg2d[ind].left!=-1) print(l, MID, seg2d[ind].left); if(seg2d[ind].right!=-1) print(MID+1, r, seg2d[ind].right); } inline void create_children(int ind){ if(seg2d[ind].left==-1){ seg2d[ind].left=seg2d.size(); seg2d.push_back(node()); //mapper[seg2d[ind].left][{0,M-1}] = 0; } if(seg2d[ind].right==-1){ seg2d[ind].right=seg2d.size(); seg2d.push_back(node()); //mapper[seg2d[ind].right][{0,M-1}] = 0; } //if(seg2d[ind].right==-1) seg2d[ind].right=seg2d.size(), seg2d.push_back(node()), seg2d.back().val.parent = seg2d[ind].right; } void build(vector<vector<Q> >& arr, int l=0, int r=N-1, int ind=0){ if(l==r){ seg2d[ind].val.build(arr[l]); } else{ create_children(ind); build(arr,l,MID,seg2d[ind].left); build(arr,MID+1,r,seg2d[ind].right); merge(seg2d[ind], seg2d[seg2d[ind].left], seg2d[seg2d[ind].right], ind); } } void update(int y, int x, Q val, int l=0, int r=N-1, int ind=0){ if(y==l && y==r) seg2d[ind].val.update(x, val); else if(y<l || r<y) return; else{ create_children(ind); update(y,x,val,l,MID,seg2d[ind].left); update(y,x,val,MID+1,r,seg2d[ind].right); merge(seg2d[ind], seg2d[seg2d[ind].left], seg2d[seg2d[ind].right], ind); } } Q query(int rl, int rr, int xl, int xr, int l=0, int r=N-1, int ind=0){ if(rl<=l && r<=rr) return seg2d[ind].val.query(xl, xr); else if(rl>r || l>rr) return RAND_VALUE_2d; else{ create_children(ind); return gcd(query(rl, rr, xl, xr, l, MID, seg2d[ind].left), query(rl,rr,xl, xr, MID+1,r,seg2d[ind].right)); } } }; seg_tree_2d<ll> seg(n); void init(int R, int C) { M = R; seg.N = C; } void update(int P, int Q, long long K) { //changed.clear(); seg.update(Q,P,K); //seg.print(); /* FOR(i,M){ FOR(j,M) seg.query(i,i,j,j); //FOR(j,M) cout<<setw(1)<<seg.query(i,i,j,j); //cout<<endl; } */ //cout<<endl; } long long calculate(int P, int Q, int U, int V) { return seg.query(Q,V,P,U); } /* int main(){ ios::sync_with_stdio(false); cin.tie(0); int q; cin>>n>>q; init(n,n); string s[n]; vector<vector<ll> > a(n, vi(n, 0)); FOR(i,n) cin>>s[i]; FOR(i,n) FOR(j,n){ if(s[i][j]=='*') a[i][j] = 1; else a[i][j] = 0; } seg.build(a); while(q--){ cin>>t; if(t==1){ int x, y; cin>>x>>y; update(x-1,y-1, 1); } else{ int x1, y1, x2, y2; cin>>x1>>y1>>x2>>y2; cout<<seg.query(x1-1,x2-1, y1-1, y2-1)<<"\n"; } } } */

Compilation message (stderr)

game.cpp:54:3: warning: inline variables are only available with '-std=c++17' or '-std=gnu++17'
   54 |   inline static node* seg;
      |   ^~~~~~
game.cpp:123:9: warning: inline variables are only available with '-std=c++17' or '-std=gnu++17'
  123 |  static inline int N;
      |         ^~~~~~
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