This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
class SegTree {
public:
int sz;
vector<long long> coords;
vector<pair<int, int>> tree;
SegTree(int sz, vector<long long> coords) : sz(sz), coords(coords), tree(2 * sz, {-1e9, -1e9}) {}
void Update(long long p, pair<int, int> x) {
p = lower_bound(begin(coords), end(coords), p) - begin(coords);
for (p += sz; p > 0; p /= 2) tree[p] = max(tree[p], x);
}
pair<int, int> Query(long long l, long long r) {
l = lower_bound(begin(coords), end(coords), l) - begin(coords);
r = upper_bound(begin(coords), end(coords), r) - begin(coords);
pair<int, int> res = {-1e9, -1e9};
for (l += sz, r += sz; l < r; l /= 2, r /= 2) {
if (l & 1) res = max(res, tree[l++]);
if (r & 1) res = max(res, tree[--r]);
}
return res;
}
};
int main() {
ios::sync_with_stdio(0);
cin.tie(0);
int N;
cin >> N;
vector<long long> A(N + 1);
for (int i = 1; i <= N; i++) {
cin >> A[i];
A[i] += A[i - 1];
}
// dp[i] = (max_segments, last_segment_sum)
// it is always optimal to maximize max_segments first, since
// the more segments, the smaller the last_sum.
//
// dp[i] = j < i: (dp[j].seg + 1, prefix[i] - prefix[j]) if prefix[i] - prefix[j] >= dp[j].sum
// criteria: prefix[i] >= dp[j].sum + prefix[j]
// put (dp[j]) on position (dp[j].sum + prefix[j]), then:
// We want max in position <= prefix[i]; find maximum possible j with maximum possible seg
// (since we want to minimize prefix[i] - prefix[j])
// Just use segment tree. Time complexity: O(N log N).
SegTree seg(N + 1, A);
vector<pair<int, long long>> dp(N + 1);
dp[0] = {0, 0};
seg.Update(0, {0, 0});
for (int i = 1; i <= N; i++) {
auto q = seg.Query(0, A[i]);
dp[i] = {q.first + 1, A[i] - A[q.second]};
seg.Update(dp[i].second + A[i], {dp[i].first, i});
}
cout << dp[N].first << '\n';
return 0;
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |