This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <vector>
#include <iostream>
#include <set>
#include <queue>
#include <algorithm>
#include <cassert>
using namespace std;
typedef pair<int, int> P;
#define rep(i, n) for (int i=0; i<(n); i++)
int N;
int G[1500][1500];
int U[1500], R[1500];
int find(int x) {
if (U[x] == x) return x;
return U[x] = find(U[x]);
}
void unite(int x, int y) {
x = find(x), y = find(y);
if (x == y) return;
if (R[x] < R[y]) swap(x, y);
U[y] = x;
R[x] += R[y];
rep(i, N) if (i != x && i != y) {
G[x][i] += G[y][i];
G[i][x] += G[i][y];
}
}
void initialize(int n) {
N = n;
rep(i, N) U[i] = i, R[i] = 1;
}
int hasEdge(int u, int v) {
u = find(u), v = find(v);
assert(u != v);
G[u][v]++, G[v][u]++;
if (G[u][v] == R[u]*R[v]) {
unite(u, v);
return 1;
}
else return 0;
}
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