This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
// #include "grader_paint.cpp"
using namespace std;
#define lli long long int
#define mp make_pair
#define pb push_back
#define eb emplace_back
#define test(x) cout << "Line(" << __LINE__ << ") " #x << ' ' << x << endl
#define printv(x) {\
for (auto i : x) cout << i << ' ';\
cout << endl;\
}
#define pii pair <int, int>
#define pll pair <lli, lli>
#define X first
#define Y second
#define all(x) x.begin(), x.end()
#define rall(x) x.rbegin(), x.rend()
template<typename A, typename B>
ostream& operator << (ostream& o, pair<A, B> a){
return o << a.X << ' ' << a.Y;
}
template<typename A, typename B>
istream& operator >> (istream& o, pair<A, B> &a){
return o >> a.X >> a.Y;
}
int minimumInstructions(int n, int m, int k,vector <int> c, vector <int> a, vector <vector <int>> b) {
vector <int> tmp[n], pos[k];
int cha[n];
for (int i = 0; i < n; ++i) cha[i] = i < m ? i : cha[i - m];
for (int i = 0; i < n; ++i) pos[c[i]].pb(i);
for (int i = 0; i < m; ++i) {
for (int j : b[i]) {
for (int ii : pos[j]) {
int t = ii - i;
t = t > 0 ? cha[t] : t + m;
tmp[ii].pb(t);
}
}
}
vector <int> cnt(m, 0), num(m + 1, 0);
num[0] = m;
auto add = [&](int v, int c) {
num[cnt[v]]--;
cnt[v] += c;
num[cnt[v]]++;
};
vector <bool> seg(n + 1, false);
for (int i = 0; i < m; ++i) {
for (int j : tmp[i]) add(j, 1);
}
if (num[m] > 0) seg[m] = true;
for (int i = m; i < n; ++i) {
for (int j : tmp[i - m]) add(j, -1);
for (int j : tmp[i]) add(j, 1);
if (num[m] > 0) seg[i + 1] = true;
}
vector <int> dp(n + 1, 1 << 30);
dp[0] = 0;
deque <int> dq = {0};
for (int i = 1; i <= n; ++i) if (seg[i]) {
while (!dq.empty() && dq.front() < i - m) dq.pop_front();
if (!dq.empty()) dp[i] = dp[dq.front()] + 1;
while (!dq.empty() && dp[dq.back()] >= dp[i]) dq.pop_back();
dq.push_back(i);
}
if (dp[n] > n) dp[n] = -1;
return dp[n];
}
/*
8 3 5
3 3 1 3 4 4 2 2
3 0 1 2
2 2 3
2 3 4
5 4 4
1 0 1 2 2
2 0 1
1 1
1 2
1 3
*/
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