This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include<bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef pair<int, int> pii;
typedef pair<ll, ll> pll;
#define IOS ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL);
#define all(x) (x).begin(), (x).end()
#define rall(x) (x).begin(), (x).end()
#define fp(a,i,c) for(int (a) = (i); (a) < (c); (a)++)
#define fpp(a,i,c) for(int (a) = (i); (a) <= (c); (a)++)
#define fv(c) for(int (a) = (1); (a) <= (c); (a)++)
#define fz(c) for(int (a) = (0); (a) < (c); (a)++)
#define fm(a,i,c) for(int (a) = (i); (a) > (c); (a)--)
#define fmm(a,i,c) for(int (a) = (i); (a) >= (c); (a)--)
#define pb push_back
#define in insert
#define ss second
#define ff first
int v[1501];
void initialize(int n) {
}
int hasEdge(int x, int y)
{
if(x > y)
swap(x, y);
return ++v[y] == y;
}
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