Submission #385858

#TimeUsernameProblemLanguageResultExecution timeMemory
385858i_am_noobConnecting Supertrees (IOI20_supertrees)C++17
19 / 100
263 ms24172 KiB
#include<bits/stdc++.h> #include "supertrees.h" using namespace std; #define ll long long //#define int ll #define rep(n) rep1(i,n) #define rep1(i,n) rep2(i,0,n) #define rep2(i,a,b) for(int i=a; i<(b); ++i) #define rep3(i,a,b) for(int i=a; i>=(b); --i) #define pb push_back #define sz(a) ((int)a.size()) #define all(a) a.begin(),a.end() #define pii pair<int,int> #define inf 0x3f3f3f3f3f3f3f3f #define pow2(x) (1ll<<(x)) #ifdef i_am_noob #define bug(...) cerr << "#" << __LINE__ << " " << #__VA_ARGS__ << "- ", _do(__VA_ARGS__) template<typename T> void _do(T x){cerr << x << endl;} template<typename T, typename ...S> void _do(T x, S... y){cerr << x << ", ";_do(y...);} #else #define bug(...) 49 #endif const int maxn=1005; struct dsu{ int par[maxn]; dsu(){rep(maxn) par[i]=i;} int Find(int x){return x==par[x]?x:par[x]=Find(par[x]);} void Union(int x, int y){ x=Find(x),y=Find(y); if(x==y) return; par[x]=y; } }; int construct(vector<vector<int>> p){ int n=sz(p); vector<vector<int>> res; res.resize(n); rep(n) res[i].resize(n); dsu d1,d2; rep(n) rep1(j,n) if(p[i][j]) d1.Union(i,j); rep(n) rep1(j,n) if(!p[i][j]) if(d1.Find(i)==d1.Find(j)) return 0; rep(n) rep1(j,n) if(p[i][j]==3) return 0; vector<int> vec[maxn],vec1[maxn]; rep(n) vec[d1.Find(i)].pb(i); auto make_edge=[&](int u, int v){ res[u][v]=res[v][u]=1; return; }; rep(n) if(sz(vec[i])>1){ for(auto j: vec[i]) for(auto k: vec[i]) if(p[j][k]==1) d2.Union(j,k); for(auto j: vec[i]) for(auto k: vec[i]) if(p[j][k]!=1) if(d2.Find(j)==d2.Find(k)) return 0; for(auto j: vec[i]) vec1[j].clear(); for(auto j: vec[i]) vec1[d2.Find(j)].pb(j); for(auto j: vec[i]) rep1(k,sz(vec1[j])-1) make_edge(vec1[j][k],vec1[j][k+1]); vector<int> tmp; for(auto j: vec[i]) if(sz(vec1[j])) tmp.pb(j); if(sz(tmp)==2){ int x,y; if(sz(vec1[tmp[0]])>1) x=tmp[0],y=tmp[1]; else if(sz(vec1[tmp[1]])>1) x=tmp[1],y=tmp[0]; else return 0; make_edge(vec1[x][0],vec1[y][0]); make_edge(vec1[x][1],vec1[y][0]); } else{ rep1(j,sz(tmp)-1) make_edge(vec1[tmp[j]][0],vec1[tmp[j+1]][0]); make_edge(vec1[tmp[0]][0],vec1[tmp.back()][0]); } } build(res); return 1; }
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