This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <iostream>
#include <vector>
#include <map>
using namespace std;
vector<int> paint(int n) {
vector<int> squares = {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,0,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,1,1,0,1,0,1,0,0,0,0,1,1,0,1,1,1,0,0,0,0,1,1,1,0,0,1,0,0,0,0,1,1,1,0,1,1,0,0,0,0,1,1,1,1,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,1,1,0,0,0,1,0,0,1,1,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,1,0,0,1,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,1,1,0,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,1,1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,1,0,0,1,1,1,0,0,0,1,1,0,1,0,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,0,0,0,1,1,0,1,1,1,1,0,0,0,1,1,1,0,0,1,1,0,0,0,1,1,1,0,1,0,1,0,0,0,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,1,1,1,0,1,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,1,0,1,1,1,0,0,1,0,0,1,1,0,1,1,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,1,0,0,1,0,1,0,0,1,1,1,0,0,1,0,1,0,1,0,1,1,0,0,1,0,1,0,1,1,0,1,0,0,1,0,1,0,1,1,1,1,0,0,1,0,1,1,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,0,1,0,1,1,0,1,1,1,0,0,1,0,1,1,1,0,1,1,0,0,1,0,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,0,0,1,1,0,0,1,1,1,1,0,0,1,1,0,1,0,1,0,1,0,0,1,1,0,1,0,1,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,1,0,0,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,1,0,1,1,0,0,1,1,1,0,1,1,0,1,0,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,0,1,0,1,0,0,1,1,1,1,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,0,1};
while((int) squares.size() > n)
squares.pop_back();
squares.push_back(n);
return squares;
}
int find_location(int n, vector<int> c) {
for (int i = 0; i < (int) c.size(); i++) {
if (c[i] == -1)
return n - i;
}
vector<int> vec = {1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,1,1,1,0,0,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,0,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,1,1,1,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,1,1,0,1,0,1,0,0,0,0,1,1,0,1,1,1,0,0,0,0,1,1,1,0,0,1,0,0,0,0,1,1,1,0,1,1,0,0,0,0,1,1,1,1,0,1,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,1,0,1,1,0,0,0,1,0,0,1,1,0,1,0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,1,0,0,1,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,1,1,0,0,0,1,0,1,1,0,0,1,0,0,0,1,0,1,1,0,1,1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,0,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,1,0,0,1,1,1,0,0,0,1,1,0,1,0,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1,1,0,1,1,0,1,0,0,0,1,1,0,1,1,1,1,0,0,0,1,1,1,0,0,1,1,0,0,0,1,1,1,0,1,0,1,0,0,0,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,0,1,0,0,0,1,1,1,1,0,1,1,0,0,0,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,1,0,1,0,0,1,0,0,1,0,1,1,1,0,0,1,0,0,1,1,0,1,1,0,0,1,0,0,1,1,1,0,1,0,0,1,0,0,1,1,1,1,1,0,0,1,0,1,0,0,1,0,1,0,0,1,1,1,0,0,1,0,1,0,1,0,1,1,0,0,1,0,1,0,1,1,0,1,0,0,1,0,1,0,1,1,1,1,0,0,1,0,1,1,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,0,1,0,1,1,0,1,1,1,0,0,1,0,1,1,1,0,1,1,0,0,1,0,1,1,1,1,0,1,0,0,1,0,1,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,0,0,1,1,0,0,1,1,1,1,0,0,1,1,0,1,0,1,0,1,0,0,1,1,0,1,0,1,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,1,0,1,0,0,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,1,0,1,1,0,0,1,1,1,0,1,1,0,1,0,0,1,1,1,0,1,1,1,1,0,0,1,1,1,1,0,1,0,1,0,0,1,1,1,1,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1,1,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,1,0,1,0,1,1,0,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,0,1};
for (int i = 0; i <= n-10; i++) {
bool correct = true;
for (int j = 0; j < 10; j++) {
if (vec[i+j] != c[j]) {
correct = false;
break;
}
}
if (correct)
return i;
}
return 0;
}
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