This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
const size_t N = 1024;
template<typename T>
using min_heap = priority_queue<T, vector<T>, greater<T>>;
int main()
{
ios::sync_with_stdio(false); cin.tie(nullptr);
size_t h, w;
cin >> h >> w;
static array<array<bool, N>, N> lock = {};
size_t sy = 0, sx = 0, fy = 0, fx = 0;
for(size_t y = 0; y <= h+1; y++)
for(size_t x = 0; x <= w+1; x++)
lock[y][x] = true;
for(size_t y = 1; y <= h; y++)
{
string row;
cin >> row;
for(size_t x = 1; x <= w; x++)
{
auto c = row[x-1];
lock[y][x] = c == '#';
if(c == 'S')
sy = y, sx = x;
if(c == 'C')
fy = y, fx = x;
}
}
queue<pair<size_t, size_t>> que;
static array<array<int, N>, N> wall_dist = {};
auto wall_maybe = [&](size_t y, size_t x, int d) {
if(d < wall_dist[y][x])
wall_dist[y][x] = d, que.emplace(y, x);
};
for(size_t y = 0; y <= h+1; y++)
for(size_t x = 0; x <= w+1; x++)
{
wall_dist[y][x] = w*h;
if(lock[y][x])
wall_maybe(y, x, 0);
}
while(not que.empty())
{
auto [y, x] = que.front(); que.pop();
auto d = wall_dist[y][x] + 1;
if(y) wall_maybe(y - 1, x, d);
if(x) wall_maybe(y, x - 1, d);
if(y<=h) wall_maybe(y + 1, x, d);
if(x<=w) wall_maybe(y, x + 1, d);
}
/*
for(size_t y = 0; y <= h+1; y++, cout << endl)
for(size_t x = 0; x <= w+1; x++, cout << ' ')
cout << wall_dist[y][x];
*/
static array<array<array<size_t, 4>, N>, N> towards;
constexpr size_t UP = 0, LEFT = 1, DOWN = 2, RIGHT = 3;
for(size_t y = 0; y <= h+1; y++)
for(size_t x = 0; x <= w+1; x++)
towards[y][x].fill(SIZE_MAX);
for(size_t y = 1; y <= h; y++)
for(size_t x = 1; x <= w; x++)
if(not lock[y][x])
towards[y][x][UP] = towards[y-1][x][UP] == SIZE_MAX ? y : towards[y-1][x][UP],
towards[y][x][LEFT] = towards[y][x-1][LEFT] == SIZE_MAX ? x : towards[y][x-1][LEFT];
for(size_t y = h+1; y --> 1; )
for(size_t x = w+1; x --> 1; )
if(not lock[y][x])
towards[y][x][DOWN] = towards[y+1][x][DOWN] == SIZE_MAX ? y : towards[y+1][x][DOWN],
towards[y][x][RIGHT] = towards[y][x+1][RIGHT] == SIZE_MAX ? x : towards[y][x+1][RIGHT];
/*
cout << "UP" << endl;
for(size_t y = 0; y <= h+1; y++, cout << endl)
for(size_t x = 0; x <= w+1; x++, cout << ' ')
cout << (towards[y][x][UP]==SIZE_MAX ? "#" : to_string(towards[y][x][UP]));
cout << "LEFT" << endl;
for(size_t y = 0; y <= h+1; y++, cout << endl)
for(size_t x = 0; x <= w+1; x++, cout << ' ')
cout << (towards[y][x][LEFT]==SIZE_MAX ? "#" : to_string(towards[y][x][LEFT]));
cout << "DOWN" << endl;
for(size_t y = 0; y <= h+1; y++, cout << endl)
for(size_t x = 0; x <= w+1; x++, cout << ' ')
cout << (towards[y][x][DOWN]==SIZE_MAX ? "#" : to_string(towards[y][x][DOWN]));
cout << "RIGHT" << endl;
for(size_t y = 0; y <= h+1; y++, cout << endl)
for(size_t x = 0; x <= w+1; x++, cout << ' ')
cout << (towards[y][x][RIGHT]==SIZE_MAX ? "#" : to_string(towards[y][x][RIGHT]));
*/
static array<array<int, N>, N> dist = {};
for(size_t y = 0; y <= h+1; y++)
for(size_t x = 0; x <= w+1; x++)
dist[y][x] = w*h + lock[y][x];
min_heap<tuple<int, size_t, size_t>> heap;
static array<array<bool, N>, N> vis = {};
auto maybe = [&](size_t y, size_t x, int d) {
if(not lock[y][x] and d < dist[y][x])
heap.emplace(dist[y][x] = d, y, x);
};
maybe(sy, sx, 0);
while(not heap.empty())
{
auto [_, y, x] = heap.top(); heap.pop();
if(vis[y][x])
continue;
vis[y][x] = true;
auto d = dist[y][x], c = wall_dist[y][x];
// cout << y << ", " << x << ": " << d << "/" << c << endl;
maybe(y - 1, x, d + 1); maybe(y, x - 1, d + 1);
maybe(y + 1, x, d + 1); maybe(y, x + 1, d + 1);
maybe(towards[y][x][UP], x, d + c);
maybe(towards[y][x][DOWN], x, d + c);
maybe(y, towards[y][x][LEFT], d + c);
maybe(y, towards[y][x][RIGHT], d + c);
}
/*
for(size_t y = 0; y <= h+1; y++, cout << endl)
for(size_t x = 0; x <= w+1; x++, cout << ' ')
cout << (dist[y][x]>=w*h ? "#" : to_string(dist[y][x]));
*/
cout << dist[fy][fx] << endl;
}
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