Submission #37705

#TimeUsernameProblemLanguageResultExecution timeMemory
37705adletSimple game (IZhO17_game)C++14
49 / 100
256 ms37180 KiB
#include <bits/stdc++.h> using namespace std; const int N = 1e6 + 5; const int INF = 1e9 + 5; int n, m, pos[N], t[N * 4], z[N * 4]; inline void push(int v, int tl, int tr) { if (z[v] != 0) { if (tl != tr) { t[v * 2] += z[v]; t[v * 2 + 1] += z[v]; z[v * 2] += z[v]; z[v * 2 + 1] += z[v]; } z[v] = 0; } } inline void upd(int v, int tl, int tr, int l, int r, int x) { push(v, tl, tr); if (tl > r || tr < l) { return; } if (tl >= l && tr <= r) { t[v] += x; z[v] += x; push(v, tl, tr); return; } push(v, tl, tr); int tm = (tl + tr) / 2; upd(v * 2, tl, tm, l, r, x); upd(v * 2 + 1, tm + 1, tr, l, r, x); t[v] = min(t[v * 2], t[v * 2 + 1]); } int get(int v, int tl, int tr, int l, int r) { push(v, tl, tr); if (tl > r || tr < l) return INF; if (tl >= l && tr <= r) return t[v]; push(v, tl, tr); int tm = (tl + tr) / 2; return min(get(v * 2, tl, tm, l, r), get(v * 2 + 1, tm + 1, tr, l, r)); } int main() { // freopen("game.in", "r", stdin); // freopen("game.out", "w", stdout); scanf("%d%d", &n, &m); for (int i = 1; i <= n; ++i) { scanf("%d", &pos[i]); if (i > 1) upd(1, 1, N, min(pos[i], pos[i - 1]), max(pos[i], pos[i - 1]), 1); } if (m <= 1000 && n <= 1000) { for (int i = 1; i <= m; ++i) { int type; scanf("%d", &type); if (type == 1) { int j, val; scanf("%d%d", &j, &val); pos[j] = val; } else { int h, cnt = 0; scanf("%d", &h); for (int j = 1; j < n; ++j) { if ((pos[j] > h && pos[j + 1] < h) || (pos[j] < h && pos[j + 1] > h)) ++cnt; } printf("%d\n", cnt); } } return 0; } for (int i = 1; i <= m; ++i) { int type; scanf("%d", &type); if (type == 1) { int j, val; scanf("%d%d", &j, &val); pos[j] = val; } else { int h, cnt = 0; scanf("%d", &h); printf("%d\n", get(1, 1, N, h, h)); } } }

Compilation message (stderr)

game.cpp: In function 'int main()':
game.cpp:89:20: warning: unused variable 'cnt' [-Wunused-variable]
             int h, cnt = 0;
                    ^
game.cpp:55:26: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
     scanf("%d%d", &n, &m);
                          ^
game.cpp:57:29: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
         scanf("%d", &pos[i]);
                             ^
game.cpp:64:31: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
             scanf("%d", &type);
                               ^
game.cpp:67:40: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
                 scanf("%d%d", &j, &val);
                                        ^
game.cpp:71:32: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
                 scanf("%d", &h);
                                ^
game.cpp:83:27: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
         scanf("%d", &type);
                           ^
game.cpp:86:36: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
             scanf("%d%d", &j, &val);
                                    ^
game.cpp:90:28: warning: ignoring return value of 'int scanf(const char*, ...)', declared with attribute warn_unused_result [-Wunused-result]
             scanf("%d", &h);
                            ^
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