This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
struct QuadTree{
struct Node{
int64_t val;
Node *top_left, *top_right, *bottom_left, *bottom_right;
Node() : top_right(0), top_left(0), bottom_right(0), bottom_left(0) {
val = 0;
}
};
deque<Node> tree;
Node *root;
Node* new_node(){
tree.emplace_back();
return &tree.back();
}
int R, C;
void init(int _R, int _C){
root = new_node();
int D = max(_R, _C);
R = 1;
while(R < D)
R <<= 1;
C = R;
}
void update(int P, int Q, int64_t val, Node* &node, int left, int right, int top, int bottom){
if(!node) node = new_node();
if(bottom - top == 1 && right - left == 1){
node->val = val;
return;
}
int midR = (top + bottom) >> 1, midC = (left + right) >> 1;
if(P < midR){
if(Q < midC)
update(P, Q, val, node->top_left, left, midC, top, midR);
else update(P, Q, val, node->top_right, midC, right, top, midR);
}
else{
if(Q < midC)
update(P, Q, val, node->bottom_left, left, midC, midR, bottom);
else update(P, Q, val, node->bottom_right, midC, right, midR, bottom);
}
node->val = 0;
if(node->top_left) node->val = gcd(node->val, node->top_left->val);
if(node->top_right) node->val = gcd(node->val, node->top_right->val);
if(node->bottom_right) node->val = gcd(node->val, node->bottom_right->val);
if(node->bottom_left) node->val = gcd(node->val, node->bottom_left->val);
}
int64_t query(int P, int Q, int U, int V, Node* &node, int left, int right, int top, int bottom){
if(P >= bottom || U <= top || Q >= right || V <= left || !node)
return 0;
if(P <= top && U >= bottom && Q <= left && V >= right)
return node->val;
int midR = (top + bottom) >> 1, midC = (left + right) >> 1;
return gcd(gcd(query(P, Q, U, V, node->top_left, left, midC, top, midR),
query(P, Q, U, V, node->top_right, midC, right, top, midR)),
gcd(query(P, Q, U, V, node->bottom_left, left, midC, midR, bottom),
query(P, Q, U, V, node->bottom_right, midC, right, midR, bottom)));
}
void update(int P, int Q, int64_t val){
update(P, Q, val, root, 0, C, 0, R);
}
int64_t query(int P, int Q, int U, int V){
return query(P, Q, U, V, root, 0, C, 0, R);
}
};
QuadTree T;
void init(int R, int C) {
T.init(R, C);
}
void update(int P, int Q, long long K) {
T.update(P, Q, K);
}
long long calculate(int P, int Q, int U, int V) {
return T.query(P, Q, U+1, V+1);
}
Compilation message (stderr)
game.cpp: In constructor 'QuadTree::Node::Node()':
game.cpp:9:26: warning: 'QuadTree::Node::top_right' will be initialized after [-Wreorder]
9 | Node *top_left, *top_right, *bottom_left, *bottom_right;
| ^~~~~~~~~
game.cpp:9:15: warning: 'QuadTree::Node* QuadTree::Node::top_left' [-Wreorder]
9 | Node *top_left, *top_right, *bottom_left, *bottom_right;
| ^~~~~~~~
game.cpp:11:9: warning: when initialized here [-Wreorder]
11 | Node() : top_right(0), top_left(0), bottom_right(0), bottom_left(0) {
| ^~~~
game.cpp:9:52: warning: 'QuadTree::Node::bottom_right' will be initialized after [-Wreorder]
9 | Node *top_left, *top_right, *bottom_left, *bottom_right;
| ^~~~~~~~~~~~
game.cpp:9:38: warning: 'QuadTree::Node* QuadTree::Node::bottom_left' [-Wreorder]
9 | Node *top_left, *top_right, *bottom_left, *bottom_right;
| ^~~~~~~~~~~
game.cpp:11:9: warning: when initialized here [-Wreorder]
11 | Node() : top_right(0), top_left(0), bottom_right(0), bottom_left(0) {
| ^~~~
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