This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "park.h"
#include <bits/stdc++.h>
using namespace std;
/* sorry, this is the bare minimum :'( */
using ll = long long;
using ii = pair<int, int>;
using vi = vector<int>;
#define all(v) begin(v), end(v)
#define sz(v) (int)(v).size()
#define fi first
#define se second
const int N = 1500;
using bs = bitset<N>;
mt19937 rng(69);
int random(int l, int r) {
return uniform_int_distribution<int>(l, r)(rng);
}
vi diff(vi a, vi b) {
sort(all(a));
sort(all(b));
vi r;
set_difference(all(a), all(b), back_inserter(r));
return r;
}
static int Place[N];
bool ask(int u, int v, vi a) {
if(u > v) swap(u, v);
memset(Place, 0, sizeof Place);
for(int i : a) Place[i] = 1;
Place[u] = Place[v] = 1;
return Ask(u, v, Place);
}
vector<ii> ans;
void solve(vi s) {
sort(all(s));
if(sz(s) <= 1) return;
int x = random(0, sz(s)-1);
int y = random(0, sz(s)-2);
if(y >= x) ++y;
x = s[x], y = s[y];
vi path;
for(int z : s) if(z != x and z != y) {
if(!ask(x, y, diff(s, {z}))) {
path.emplace_back(z);
}
}
vi tmp = path;
sort(all(tmp));
sort(all(path), [&x,&path](int i, int j){
return !ask(x, j, diff(path, {i}));
});
path.insert(path.begin(), x);
path.emplace_back(y);
vi notpath = diff(s, path);
map<int, vi> mp;
for(int u : notpath) {
int lo = 1, hi = sz(path), opt = -1;
while(lo <= hi) {
int mid = (lo + hi) >> 1;
if(ask(x, u, diff(s, vi(path.begin()+mid, path.end())))) {
opt = mid;
hi = mid-1;
} else {
lo = mid+1;
}
}
mp[path[opt-1]].emplace_back(u);
}
for(int u : path) mp[u].emplace_back(u);
for(int i = 1; i < sz(path); ++i) {
ans.emplace_back(path[i-1], path[i]);
}
for(auto pa : mp) {
solve(pa.se);
}
}
void dumb(int n) {
for(int i = 0; i < n; ++i) {
for(int j = i+1; j < n; ++i) {
if(ask(i, j, {i,j})) {
Answer(i, j);
}
}
}
}
void Detect(int T, int n) {
if(T == 1) {
dumb(n);
return;
}
vi s(n); iota(all(s), 0);
solve(s);
for(ii x : ans) {
if(x.fi > x.se) swap(x.fi, x.se);
Answer(x.fi, x.se);
}
}
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