This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#include<bits/stdc++.h>
typedef long long ll;
using namespace std;
ll gcd2(ll X, ll Y) {
ll tmp;
while (X != Y && Y != 0) {
tmp = X;
X = Y;
Y = tmp % Y;
}
return X;
}
long long mxN = 1e9+5;
struct seg1d{
ll lb, rb, val;
seg1d *l, *r;
seg1d () : l(NULL), r(NULL), val(0) {}
inline void init(ll lx, ll rx){
lb = lx, rb = rx;
}
inline void ex(){
ll mid = (lb+rb)>>1;
l = new seg1d;
l->init(lb,mid);
r = new seg1d;
r->init(mid+1,rb);
}
ll getGCD(ll llb, ll rrb){
if(llb > rb || rrb < lb)return 0;
if(llb <= lb && rrb >= rb)return val;
if(l == NULL && r == NULL)return 0;
return gcd2(r->getGCD(llb,rrb),l->getGCD(llb,rrb));
}
void ch(ll x, ll va){
if(rb < x || lb > x)return;
if(rb == x && lb == x){
val = va;
return;
}
if(l == NULL)ex();
l->ch(x,va);
r->ch(x,va);
val = gcd2(l->val,r->val);
}
void chno(seg1d *a, seg1d *b, ll x){
if(rb < x || lb > x)return;
if(l == NULL)ex();
if(a == NULL){
val = b->val;
if(rb == lb)return;
l->chno(a,b->l,x);
r->chno(a,b->r,x);
return;
}
if(b == NULL){
val = a->val;
if(rb == lb)return;
l->chno(a->l,b,x);
r->chno(a->r,b,x);
return;
}
val = gcd2(a->val,b->val);
if(rb == lb)return;
l->chno(a->l,b->l,x);
r->chno(a->r,b->r,x);
}
};
struct seg2d{
ll lb, rb;
seg2d *l, *r;
seg1d *c;
seg2d () : l(NULL), r(NULL), c(NULL) {}
inline void init(ll lx, ll rx){
lb = lx, rb = rx;
}
inline void ex(){
ll mid = (lb+rb)>>1;
l = new seg2d;
l->init(lb,mid);
r = new seg2d;
r->init(mid+1,rb);
}
inline void exc(){
c = new seg1d;
c->init(0, mxN);
}
ll getGCD(ll llb, ll rrb, ll uub, ll ddb){
if(llb > rb || rrb < lb)return 0;
if(llb <= lb && rrb >= rb){
if(c == NULL)return 0;
return c->getGCD(uub,ddb);
}
if(l == NULL && r == NULL)return 0;
return gcd2(r->getGCD(llb,rrb,uub,ddb),l->getGCD(llb,rrb,uub,ddb));
}
void ch(ll x, ll y, ll val){
if(rb < x || lb > x)return;
if(rb == x && lb == x){if(c == NULL)exc();c->ch(y,val);return;}
if(l == NULL)ex();
if(c == NULL)exc();
l->ch(x,y,val);
r->ch(x,y,val);
c->chno(l->c,r->c,y);
}
};
seg2d *root = new seg2d();
void init(int R, int C) {
root->init(0,mxN);
}
void update(int P, int Q, long long K) {
root->ch(P+1,Q+1,K);
}
long long calculate(int P, int Q, int U, int V) {
return root->getGCD(P+1,U+1,Q+1,V+1);
}
Compilation message (stderr)
game.cpp: In constructor 'seg1d::seg1d()':
game.cpp:24:13: warning: 'seg1d::r' will be initialized after [-Wreorder]
24 | seg1d *l, *r;
| ^
game.cpp:22:13: warning: 'll seg1d::val' [-Wreorder]
22 | ll lb, rb, val;
| ^~~
game.cpp:26:2: warning: when initialized here [-Wreorder]
26 | seg1d () : l(NULL), r(NULL), val(0) {}
| ^~~~~
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